MeshSpecification.Attribute
public
static
class
MeshSpecification.Attribute
extends Object
| java.lang.Object | |
| ↳ | android.graphics.MeshSpecification.Attribute |
Data class to represent a single attribute in a shader. An attribute is a variable that accompanies a vertex, this can be a color or texture coordinates. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. Note that offset is the offset in number of bytes. For example, if we had two attributes
Float3 att1 Float att2att1 would have an offset of 0, while att2 would have an offset of 12 bytes. This is consumed as part of
MeshSpecification#make(Attribute[], int, Varying[], String, String, ColorSpace, int)
to create a MeshSpecification instance.
Summary
Public constructors | |
|---|---|
Attribute(int type, int offset, String name)
|
|
Public methods | |
|---|---|
String
|
getName()
Return the name of this |
int
|
getOffset()
Return the offset of the attribute in bytes |
int
|
getType()
Return the corresponding data type for this |
String
|
toString()
Returns a string representation of the object. |
Inherited methods | |
|---|---|
Public constructors
Attribute
public Attribute (int type,
int offset,
String name)
| Parameters | |
|---|---|
type |
int: Value is MeshSpecification.TYPE_FLOAT, MeshSpecification.TYPE_FLOAT2, MeshSpecification.TYPE_FLOAT3, MeshSpecification.TYPE_FLOAT4, or MeshSpecification.TYPE_UBYTE4 |
offset |
int |
name |
String: This value cannot be null. |
Public methods
getName
public String getName ()
Return the name of this Attribute
| Returns | |
|---|---|
String |
This value cannot be null. |
getOffset
public int getOffset ()
Return the offset of the attribute in bytes
| Returns | |
|---|---|
int |
|
getType
public int getType ()
Return the corresponding data type for this Attribute.
| Returns | |
|---|---|
int |
Value is MeshSpecification.TYPE_FLOAT, MeshSpecification.TYPE_FLOAT2, MeshSpecification.TYPE_FLOAT3, MeshSpecification.TYPE_FLOAT4, or MeshSpecification.TYPE_UBYTE4 |
toString
public String toString ()
Returns a string representation of the object. In general, the
toString method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
| Returns | |
|---|---|
String |
a string representation of the object. |