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73 public repositories
matching this topic...
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Updated
Aug 9, 2023
TypeScript
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
Jun 6, 2023
TypeScript
Updated
Jul 23, 2023
Rust
Tutorial: Rust wgpu graphics programming on native devices and the web.
A tiny WGSL online editor
Updated
Apr 8, 2023
JavaScript
A WebGPU Shading Language parser and reflection library for Javascript.
Updated
Jul 26, 2023
JavaScript
Light weight SPIR-V reflection library
Updated
Jul 30, 2023
Rust
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Updated
Jul 27, 2023
Rust
Shaders and other small Bevy examples
Rendering engine based on webgpu
Updated
Aug 7, 2023
JavaScript
Go bindings for WebGPU, a safe & cross-platform GPU abstraction
Cross-platform compute shader engine
Updated
May 16, 2023
Rust
👩💻 Matrix and other math, accelerated by WebGPU and WASM
Updated
Aug 2, 2023
TypeScript
Updated
Jul 9, 2023
TypeScript
Tools and IntelliSense for GLSL and WGSL.
Updated
Jul 2, 2023
TypeScript
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
Updated
Jul 27, 2023
JavaScript
A WGSL playground inspired by Shadertoy.
WebGPU Shading Language grammar for tree-sitter parser
Updated
Jan 24, 2023
JavaScript
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Updated
May 14, 2023
Rust
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