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Issues list

Logical Visibility A-Rendering Drawing game state to the screen C-Enhancement A new feature
#10959 opened Dec 13, 2023 by mintlu8
ReflectMapEntities on Resources A-Reflection Runtime information about types A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior
#10958 opened Dec 13, 2023 by hankjordan
Scene prefab A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#10949 opened Dec 12, 2023 by djeedai
with_smoothing_factor is currently kind of useless C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10948 opened Dec 12, 2023 by pillowtrucker
Unable to run mobile example on Android emulator C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10945 opened Dec 12, 2023 by akfpnd
Outlines are drawn for nodes with Display::None set and their children A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#10940 opened Dec 11, 2023 by ickshonpe
Add reserve_handle to Assets. A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#10938 opened Dec 11, 2023 by andriyDev
ScreenshotManager::save_screenshot_to_disk saves broken/invalid PNG for wasm C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10934 opened Dec 10, 2023 by erayerdin
Re-export smallvec crate from bevy_utils C-Dependencies A change to the crates that Bevy depends on C-Enhancement A new feature D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#10932 opened Dec 10, 2023 by JMS55 0.13
Need to manually set thickness property when importing gltf scene C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10931 opened Dec 10, 2023 by GitGhillie
Bevy Transparent Window not working C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10929 opened Dec 10, 2023 by Maufeat
2D shapes demo flickers A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#10917 opened Dec 9, 2023 by M1cha
Images can't be showed A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#10916 opened Dec 9, 2023 by BlackSunDangerise
Support tuple index with all_tuples! A-Utils Utility functions and types C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#10915 opened Dec 9, 2023 by viridia
Touch input clear function A-Input Player input via keyboard, mouse, gamepad, and more C-Enhancement A new feature
#10913 opened Dec 8, 2023 by miketwenty1
Add basic documentation on how to integrate Bevy into mobile applications C-Docs An addition or correction to our documentation O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system
#10912 opened Dec 8, 2023 by alice-i-cecile
View matrix and Inverse View matrix mixed up. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change
#10909 opened Dec 8, 2023 by cshenton 0.13
Cloneable Bundles A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#10907 opened Dec 7, 2023 by viridia
Build error involving bevy_reflect_derive on current stable toolchain (1.74.1) C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#10904 opened Dec 7, 2023 by ksf
Custom asset source does not work with GLTF A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#10903 opened Dec 7, 2023 by torsteingrindvik 0.13
unresolved import async_task::Builder C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#10902 opened Dec 7, 2023 by osenberg-x
Fix texture_atlas example A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#10899 opened Dec 6, 2023 by feelingsonice
Add a query_read_only that can be accessed through &World A-ECS Entities, components, systems, and events C-Enhancement A new feature
#10898 opened Dec 6, 2023 by hymm
Audio effects A-Audio Sounds playback and modification C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#10895 opened Dec 6, 2023 by matiqo15
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