Pull requests: bevyengine/bevy
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Add tinting to the border in Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
C-Examples
An addition or correction to our examples
ui_texture_slice example
A-UI
#11901
opened Feb 16, 2024 by
rparrett
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Add a Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
[lints] entry for workspace members missing it
A-Build-System
#11900
opened Feb 16, 2024 by
Kanabenki
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Alpha discard
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#11895
opened Feb 16, 2024 by
bonsairobo
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WebGPU: fix web-sys version
C-Dependencies
A change to the crates that Bevy depends on
O-WebGPU
Specific to the WebGPU render API
Add double end arrow to gizmos
A-Gizmos
Visual editor and debug gizmos
C-Enhancement
A new feature
#11890
opened Feb 16, 2024 by
pablo-lua
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Added RenderLayers to two_passes
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
#11877
opened Feb 15, 2024 by
rydb
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Remove custom window size from flex_layout example
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
#11876
opened Feb 15, 2024 by
rparrett
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Simplify and improve overflow_debug example
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
#11875
opened Feb 15, 2024 by
rparrett
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Add Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
TextureAtlasLoader
A-Assets
#11873
opened Feb 15, 2024 by
solis-lumine-vorago
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Prevent panic when multiple Enter inputs received in Player input via keyboard, mouse, gamepad, and more
C-Crash
A sudden unexpected crash
C-Examples
An addition or correction to our examples
text_input example
A-Input
#11872
opened Feb 15, 2024 by
sam-kirby
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Fix asset loader registration warning
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
Static and cached marker components
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
bevy_ecs address trivial cases of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
unsafe_op_in_unsafe_fn
A-ECS
#11861
opened Feb 14, 2024 by
tguichaoua
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Gltf loader now shows which file is missing pre baked tangents
#11854
opened Feb 13, 2024 by
andristarr
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NonMaxUsize for SparseArrays
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
Add type to conviently lookup entities by name
A-Animation
Make things move and change over time
A-Core
Common functionality for all bevy apps
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Add method for querying whether a given short type path is ambiguous
A-Reflection
Runtime information about types
C-Enhancement
A new feature
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#11840
opened Feb 13, 2024 by
coreh
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Add remote_asset_loader example
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
#11834
opened Feb 12, 2024 by
afonsolage
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Update async-broadcast requirement from 0.5 to 0.7
C-Dependencies
A change to the crates that Bevy depends on
#11830
opened Feb 12, 2024 by
dependabot
bot
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Update toml_edit requirement from 0.21 to 0.22
C-Dependencies
A change to the crates that Bevy depends on
#11829
opened Feb 12, 2024 by
dependabot
bot
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Add extra_asset_source example
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
#11824
opened Feb 11, 2024 by
NiseVoid
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Immediately apply deferred system params in System::run
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Add meshing for Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
Cone
A-Math
#11820
opened Feb 11, 2024 by
Jondolf
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Add meshing for Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
ConicalFrustum
A-Math
#11819
opened Feb 11, 2024 by
Jondolf
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Add features for different ecs spans
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#11816
opened Feb 11, 2024 by
hymm
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