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Pull requests list

Add tinting to the border in ui_texture_slice example A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature C-Examples An addition or correction to our examples
#11901 opened Feb 16, 2024 by rparrett Loading…
Add a [lints] entry for workspace members missing it A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change
#11900 opened Feb 16, 2024 by Kanabenki Loading…
Alpha discard A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use
#11895 opened Feb 16, 2024 by bonsairobo Loading…
WebGPU: fix web-sys version C-Dependencies A change to the crates that Bevy depends on O-WebGPU Specific to the WebGPU render API
#11894 opened Feb 16, 2024 by mockersf Loading… 0.13
Add double end arrow to gizmos A-Gizmos Visual editor and debug gizmos C-Enhancement A new feature
#11890 opened Feb 16, 2024 by pablo-lua Loading…
Added RenderLayers to two_passes A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples
#11877 opened Feb 15, 2024 by rydb Loading…
Remove custom window size from flex_layout example A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples
#11876 opened Feb 15, 2024 by rparrett Loading…
Simplify and improve overflow_debug example A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples
#11875 opened Feb 15, 2024 by rparrett Loading…
Add TextureAtlasLoader A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Enhancement A new feature
#11873 opened Feb 15, 2024 by solis-lumine-vorago Loading…
Prevent panic when multiple Enter inputs received in text_input example A-Input Player input via keyboard, mouse, gamepad, and more C-Crash A sudden unexpected crash C-Examples An addition or correction to our examples
#11872 opened Feb 15, 2024 by sam-kirby Loading…
Fix asset loader registration warning A-Assets Load files from disk to use for things like images, models, and sounds A-Diagnostics Logging, crash handling, error reporting and performance analysis
#11870 opened Feb 15, 2024 by thepackett Loading… 0.13
Static and cached marker components A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#11864 opened Feb 14, 2024 by NthTensor Draft
bevy_ecs address trivial cases of unsafe_op_in_unsafe_fn A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#11861 opened Feb 14, 2024 by tguichaoua Loading…
NonMaxUsize for SparseArrays A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#11843 opened Feb 13, 2024 by tygyh Draft
Add type to conviently lookup entities by name A-Animation Make things move and change over time A-Core Common functionality for all bevy apps C-Usability A simple quality-of-life change that makes Bevy easier to use
#11842 opened Feb 13, 2024 by tygyh Draft
Add method for querying whether a given short type path is ambiguous A-Reflection Runtime information about types C-Enhancement A new feature S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#11840 opened Feb 13, 2024 by coreh Loading…
Add remote_asset_loader example A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples
#11834 opened Feb 12, 2024 by afonsolage Loading…
Update async-broadcast requirement from 0.5 to 0.7 C-Dependencies A change to the crates that Bevy depends on
#11830 opened Feb 12, 2024 by dependabot bot Loading…
Update toml_edit requirement from 0.21 to 0.22 C-Dependencies A change to the crates that Bevy depends on
#11829 opened Feb 12, 2024 by dependabot bot Loading…
Add extra_asset_source example A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples
#11824 opened Feb 11, 2024 by NiseVoid Loading…
Immediately apply deferred system params in System::run A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use
#11823 opened Feb 11, 2024 by james7132 Loading… 0.14
Add meshing for Cone A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Enhancement A new feature
#11820 opened Feb 11, 2024 by Jondolf Loading…
Add meshing for ConicalFrustum A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Enhancement A new feature
#11819 opened Feb 11, 2024 by Jondolf Loading…
Add features for different ecs spans A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#11816 opened Feb 11, 2024 by hymm Loading…
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