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Need Suggestions on My Games Name Generator

recently I created a tool that can generate some random username for games, can you guys please tell me what improvements I can make in this name generator to make it better? Here- https://...
Shrek Egg202's user avatar
0 votes
0 answers
4 views

Storing hero stats: Database vs ScriptableObject (MOBA game)

What are the pros and cons of storing hero stats (health, velocity, stats for abilities) in a database versus ScriptableObjects for my MOBA-like game? I would like to be able to constantly update hero ...
Srdjan Pazin's user avatar
0 votes
0 answers
7 views

Public method doesn't show up as a selectable option in a button's On Click event

I have the following public method in a MonoBehaviour attached to a game object in my scene: ...
TheLongDog's user avatar
0 votes
0 answers
16 views

How to check if StyleBackground is set?

I want to implement some lazy initialization of a property of type StyleBackground like this: ...
Alex34758's user avatar
  • 101
0 votes
0 answers
26 views

Convert R8 texture to R32F

I have a single channel 2D image (for instance, R8). I would like to use this data as a texture. However, the texture internal format should be R32F since I need accurate linear sampling in my shader. ...
0x2207's user avatar
  • 101
0 votes
0 answers
21 views

why my button isn't showing clicked in unity

So i was following this tutorial https://youtu.be/lF26yGJbsQk to make a start button for my unity game. But some how the button is not working and don't know why?
Krushn-a's user avatar
0 votes
0 answers
14 views

How to optimize an infinite runner game?

I am making an infinite runner game. Here is the idea how it look like : Camera stays at 0,0,0 position. Game uses prefabs chunks with pooling system already. Dynamic shadows. Baking is possible but ...
Askhento's user avatar
  • 113
0 votes
0 answers
18 views

Collision detection with CapsuleCast

I'm attempting to detect when a gameObject with a Capsule Collider and RigidBody attached it lands on the floor, which is a Mesh with a Mesh Collider attached it to it. Adding a tag to the Floor ...
wrappingduke's user avatar
0 votes
1 answer
33 views

Why do I need two/three Vulkan pipelines for GUI presentation

For any that want to plumb Vulkan's complication I wish you well. It's a badly documented software SDK and here's a perfect example of why it's never clear through context: I want to run an all-C ...
daemondave's user avatar
0 votes
1 answer
44 views

How can a quad be triangulated consistently in 3D? [duplicate]

I'm making a building game and the terrain and modelling system are based on cubes made out of 8 corners each. Players can manipulate the corners to make other shapes. When you take a quad (ABCD), ...
Paulo Vinícius Bettio's user avatar
3 votes
2 answers
146 views

What does it mean: Unity is canceling the Runtime Fee

There was today an announcement from Unity that they are canceling the runtime fee (besides some other changes to the payment model). But the article itself does not mention what the runtime fee is/ ...
Zibelas's user avatar
  • 4,468
0 votes
0 answers
21 views

How to add an HTML + CSS overlay to a DirectX app?

I'm looking for a way to render html and css elements within an executable as an overlay. There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
robert's user avatar
  • 1
3 votes
0 answers
50 views

Rating system for racing games?

We have a scoring system for an existing "real-life" game (sailing races) which is well-established: first position gets 1 point, second position gets 2 points, etc. If someone is absent, ...
Victor Oliva's user avatar
0 votes
0 answers
24 views

How to add "Visual Effect" as an active target in a Unity 6 shader graph?

I've just started learning and getting into shader graphs in Unity and I was just watching some tutorials on Youtube and realized that in the video, when he created the shader graph, he could add &...
rck's user avatar
  • 11
0 votes
0 answers
9 views

Awarding PlayFab items using Steam micropayments

I'm looking into adding micropayments to my standalone (Windows/Mac/Linux) Unity-based game, basically I want to allow my players to receive specific PlayFab items after completing a payment via Steam....
WARdd's user avatar
  • 21
1 vote
1 answer
62 views

Is there a way to read data from an amiibo?

Just for the fun of it, is there a way I read (not write) data from an amiibo? I think it would be cool if I could make a mini-game that summons Mario if I put a Mario amiibo. Also, I know I shouldn't ...
Alex's user avatar
  • 111
1 vote
2 answers
116 views

Is using values from a cryptographic hash function for Perlin/Simplex noise innapropriate?

The permutation maps are usually the numbers from 0 to 255 arranged in a random order. If I were to use a cryptographic hash function to convert a string, and then use the result's individual integers ...
mireska2213's user avatar
1 vote
0 answers
31 views

Changing scene baked lightmap according to the time of day

I need a dynamic light view in a mobile game without losing any performance. So I thought to resort to baking the light, but I'll lose the light dynamic feature. And now I have a time system that ...
Ahmed Dyaa's user avatar
0 votes
1 answer
67 views

How to add water material below sea level in procedural terrain?

I'm trying to create procedurally generated terrain, it works but it just uses simple textures. The lower area below sea level I want to add a water material instead of a simple texture. How can I ...
Jason Crosby's user avatar
0 votes
1 answer
41 views

In unreal engine 5 why do I need to use replication in multiplayer when creating a crouch or prone action but not for regular movement

I'm doing a tutorial on multiplayer and this came up but I don't see any obvious reasons why I need replication for the animations to work for crouching and prone but not for movement and jumping.
Steven Jones's user avatar
25 votes
16 answers
15k views

The quest for a Wiki-less Game

I often see that a community will make a wiki for games that have a large amount of elements, I am attempting to create an in-game application of a "wiki" keeping track of what has been ...
AussieNote's user avatar
2 votes
1 answer
137 views

How to avoid stagnating gameplay in a Non-Linear game?

In open world games, the progression, in most cases, is Non-Linear leading to players either going through the game at an extremely fast pace, or others stagnating without understanding what to do. Im ...
AussieNote's user avatar
0 votes
1 answer
12 views

How to view the build log of a Unity APK build on Mac from the file Editor.log?

I am running Unity 2022 (LTS) on Mac. A few days ago, I was able see the APK build log inside the file Editor.log. But, today, after building a new APK successfully, I open the file Editor.log. This ...
Job_September_2020's user avatar
2 votes
1 answer
53 views

Hard dropping blocks isn't instant and doesn't put it in the correct spot

Godot Version: v4.3.stable.official [77dcf97d8] I'm trying to add the ability for blocks (frozen RigidBody2Ds) to be hard-dropped instantly (they get placed on the closest surface directly below them) ...
DragonAero's user avatar
0 votes
1 answer
41 views

Custom signal does not work in pause menu

I have the following pause menu script: ...
Maria's user avatar
  • 21
0 votes
1 answer
40 views

Character Size Scaling After Coin Collection in Unreal Engine Blueprints

"I want my character to grow by 10% after collecting each coin. The character should start at the default size and progressively increase in scale with each coin collected
Fj bangtan's user avatar
0 votes
1 answer
29 views

WaitForEndOfFrame in a loop is not updating the inspector

My code has a function ...
Usylom's user avatar
  • 21
0 votes
1 answer
53 views

Rotate vector by quaternion different formulas

I was implementing the rotation of a 3D vector by a quaternion, implementing the formula that I've found in this thread. To testing my function, I've rotated some vectors by using MATLAB, in ...
Jepessen's user avatar
  • 101
0 votes
0 answers
23 views

Unity 2d Isometric Game - Sprite Overlap issue [duplicate]

I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap. For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
ineedahero's user avatar
0 votes
0 answers
21 views

Raspberry Pi Live data to Unity through Ethernet connection

I have a gyroscope storing data on a Raspberry Pi 4 (The Client) and I need to send this data to Unity C# (The Server) so I can use a gyroscope to control position data. I have two separate devices I ...
UnityRaspianVirus's user avatar
0 votes
0 answers
11 views

Implementing 3d isometric like camera in Unreal BP

Im trying to learn Blueprints and started by implementing my own isometric view from scratch. I have a pawn, with a camera component, the view is supposed to rotate and scroll. I have implemented ...
rogerdv's user avatar
  • 31
-1 votes
1 answer
121 views

Is it ok to name my game "theme park administrator"? [closed]

English is not my primary language so, I'm wondering, is it ok to name my game "Theme park administrator" ? Would "Theme park universe" be a better name ?
Dasgard's user avatar
  • 23
0 votes
0 answers
27 views

Textures embedded in a scene that are changed programmatically are not exported with the game

Using Godot 4.4.dev1, I have created two scenes that I use for my HUD. One for abilities and one for keyboard keys. Both have exported variables that contain information about textures that I load in ...
Dragonforge Development's user avatar
0 votes
0 answers
60 views

How to protect script files from being revealed by AssetRipper?

I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
Darshan Soni's user avatar
1 vote
3 answers
42 views

Interaction system with asynchronous interactions

A common approach to creating an interaction system is to use an IInteractable interface. The Player checks for collisions with ...
Ben's user avatar
  • 517
-1 votes
0 answers
34 views

Unity starter is stuck [closed]

I can press Accept as much as I want. I can wait also. Nothing happens. Im using Unity 2017.3.1f1
AzulShiva's user avatar
  • 667
0 votes
2 answers
46 views

How to start animation only when a specific keymap is triggered?

I am working on a game where the player needs to open a door using a button. A door open animation plays when the player clicks the button which triggers a keymap. So I used: ...
Nabir14's user avatar
  • 43
0 votes
2 answers
159 views

What does "Solid" mean in game development?

I was reading this article about physics in Celeste and Towerfall, and came across the use of the term "solid": All of our physics are handled by two classes: Solids and Actors. Solids are, ...
shingo.nakanishi's user avatar
0 votes
0 answers
33 views

Unity shader graph show through walls

How to make a shader graph shader display through walls while keeping the existing texture in unity. I also only want to use shader graph only nothing else. Example: https://hyunkell.com/blogfiles/...
SeedM's user avatar
  • 1
0 votes
0 answers
21 views

Is it possible to hide part of a character in Flame?

In Godot, I was able to hide part of a character using a feature called Y Sort. How can I achieve this in Flutter Flame? It doesn’t have to be Y Sort specifically; any method that can achieve this ...
shingo.nakanishi's user avatar
0 votes
0 answers
40 views

Are there any games where movement tricks (e.g wavedashing) have unpredicability to them and don't have 100% clear steps for reproduction?

I'm making a game where the main movement mechanic is that you drag your mouse to make the character move. The character is a fish flopping on land. The game is a 3d-platformer. So you drag or flick ...
kyopa's user avatar
  • 133
0 votes
0 answers
36 views

Design Patterns for client prediction in P2P games

I have a working P2P non real time (think Civ 5) multiplayer strategy game using deterministic lockstep for the game model, but lag can really cause inconvenience. To clarify, units don't move in real ...
Leon Frickenschmidt's user avatar
0 votes
0 answers
37 views

how to update a data table at runtime

I'm bound to use a data table to work with common UI: common action widget but I have this key binding system and I need to update the data table to be able to change the icons I know a lot of you ...
ahmed's user avatar
  • 1
0 votes
0 answers
34 views

Crazy Games rejected my game and after carefully going through their quality guidelines and doing some playtesting I am stumped [duplicate]

I am aware that my game is far from a masterpiece and is very simple. I wanted to make a simple game that will be easy to jump in and out of and has as few controls and UI as possible. I see that as ...
Spas12345 Stoim's user avatar
0 votes
1 answer
32 views

How to combine multiple audio volume setting into one

I have a audio system where I want to be able to control the playback volume of sound effects, music, dialouge etc. Currently my set up has three Volume settings [0-...
Jay's user avatar
  • 287
2 votes
1 answer
81 views

What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?

I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them ...
AussieNote's user avatar
1 vote
0 answers
26 views

JDK cannot be found

I wanted to add Unity Ads (Advertisement Legacy) to my project. It still builds fine and everything, but like every 5 mins I get error that I need to install OpenJDK. It is really annoying. This did ...
CheckerT's user avatar
  • 109
-1 votes
1 answer
37 views

While testing the game I made in Unity on an Android phone, the game restarted when I tried to open it again while it was in the background [closed]

I made a game in Unity and while testing it on my android phone someone called me and when I opened the game again it didn't continue where it left off. So what I noticed is that when the game goes ...
Volkan AKDAG's user avatar
0 votes
0 answers
62 views

Need help on structuring my window class and game class

I'm trying to create a simple-ish game/engine/framework thing in C++, and I'm trying to come up with my own code instead of following a tutorial so I can learn to do it in a freer and more hands-on ...
whitecloth's user avatar
0 votes
3 answers
146 views

How do large physics based games (space engineers) deal with coordinates

I have recently been looking into physics engines and low level computing. At some point id like to make my own engine down the road. Something I can't seem to find an aswer for is how physics based ...
TizWarp's user avatar

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