All Questions
57,224
questions
-2
votes
0
answers
6
views
Need Suggestions on My Games Name Generator
recently I created a tool that can generate some random username for games, can you guys please tell me what improvements I can make in this name generator to make it better? Here- https://...
0
votes
0
answers
4
views
Storing hero stats: Database vs ScriptableObject (MOBA game)
What are the pros and cons of storing hero stats (health, velocity, stats for abilities) in a database versus ScriptableObjects for my MOBA-like game? I would like to be able to constantly update hero ...
0
votes
0
answers
7
views
Public method doesn't show up as a selectable option in a button's On Click event
I have the following public method in a MonoBehaviour attached to a game object in my scene:
...
0
votes
0
answers
16
views
How to check if StyleBackground is set?
I want to implement some lazy initialization of a property of type StyleBackground like this:
...
0
votes
0
answers
26
views
Convert R8 texture to R32F
I have a single channel 2D image (for instance, R8). I would like to use this data as a texture. However, the texture internal format should be R32F since I need accurate linear sampling in my shader. ...
0
votes
0
answers
21
views
why my button isn't showing clicked in unity
So i was following this tutorial https://youtu.be/lF26yGJbsQk to make a start button for my unity game. But some how the button is not working and don't know why?
0
votes
0
answers
14
views
How to optimize an infinite runner game?
I am making an infinite runner game.
Here is the idea how it look like :
Camera stays at 0,0,0 position.
Game uses prefabs chunks with pooling system already.
Dynamic shadows. Baking is possible but ...
0
votes
0
answers
18
views
Collision detection with CapsuleCast
I'm attempting to detect when a gameObject with a Capsule Collider and RigidBody attached it lands on the floor, which is a Mesh with a Mesh Collider attached it to it. Adding a tag to the Floor ...
0
votes
1
answer
33
views
Why do I need two/three Vulkan pipelines for GUI presentation
For any that want to plumb Vulkan's complication I wish you well.
It's a badly documented software SDK and here's a perfect example of why it's never clear through context: I want to run an all-C ...
0
votes
1
answer
44
views
How can a quad be triangulated consistently in 3D? [duplicate]
I'm making a building game and the terrain and modelling system are based on cubes made out of 8 corners each. Players can manipulate the corners to make other shapes.
When you take a quad (ABCD), ...
3
votes
2
answers
146
views
What does it mean: Unity is canceling the Runtime Fee
There was today an announcement from Unity that they are canceling the runtime fee (besides some other changes to the payment model). But the article itself does not mention what the runtime fee is/ ...
0
votes
0
answers
21
views
How to add an HTML + CSS overlay to a DirectX app?
I'm looking for a way to render html and css elements within an executable as an overlay.
There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
3
votes
0
answers
50
views
Rating system for racing games?
We have a scoring system for an existing "real-life" game (sailing races) which is well-established: first position gets 1 point, second position gets 2 points, etc. If someone is absent, ...
0
votes
0
answers
24
views
How to add "Visual Effect" as an active target in a Unity 6 shader graph?
I've just started learning and getting into shader graphs in Unity and I was just watching some tutorials on Youtube and realized that in the video, when he created the shader graph, he could add &...
0
votes
0
answers
9
views
Awarding PlayFab items using Steam micropayments
I'm looking into adding micropayments to my standalone (Windows/Mac/Linux) Unity-based game, basically I want to allow my players to receive specific PlayFab items after completing a payment via Steam....
1
vote
1
answer
62
views
Is there a way to read data from an amiibo?
Just for the fun of it, is there a way I read (not write) data from an amiibo? I think it would be cool if I could make a mini-game that summons Mario if I put a Mario amiibo. Also, I know I shouldn't ...
1
vote
2
answers
116
views
Is using values from a cryptographic hash function for Perlin/Simplex noise innapropriate?
The permutation maps are usually the numbers from 0 to 255 arranged in a random order. If I were to use a cryptographic hash function to convert a string, and then use the result's individual integers ...
1
vote
0
answers
31
views
Changing scene baked lightmap according to the time of day
I need a dynamic light view in a mobile game without losing any performance. So I thought to resort to baking the light, but I'll lose the light dynamic feature.
And now I have a time system that ...
0
votes
1
answer
67
views
How to add water material below sea level in procedural terrain?
I'm trying to create procedurally generated terrain, it works but it just uses simple textures. The lower area below sea level I want to add a water material instead of a simple texture. How can I ...
0
votes
1
answer
41
views
In unreal engine 5 why do I need to use replication in multiplayer when creating a crouch or prone action but not for regular movement
I'm doing a tutorial on multiplayer and this came up but I don't see any obvious reasons why I need replication for the animations to work for crouching and prone but not for movement and jumping.
25
votes
16
answers
15k
views
The quest for a Wiki-less Game
I often see that a community will make a wiki for games that have a large amount of elements, I am attempting to create an in-game application of a "wiki" keeping track of what has been ...
2
votes
1
answer
137
views
How to avoid stagnating gameplay in a Non-Linear game?
In open world games, the progression, in most cases, is Non-Linear leading to players either going through the game at an extremely fast pace, or others stagnating without understanding what to do.
Im ...
0
votes
1
answer
12
views
How to view the build log of a Unity APK build on Mac from the file Editor.log?
I am running Unity 2022 (LTS) on Mac.
A few days ago, I was able see the APK build log inside the file Editor.log.
But, today, after building a new APK successfully, I open the file Editor.log. This ...
2
votes
1
answer
53
views
Hard dropping blocks isn't instant and doesn't put it in the correct spot
Godot Version: v4.3.stable.official [77dcf97d8]
I'm trying to add the ability for blocks (frozen RigidBody2Ds) to be hard-dropped instantly (they get placed on the closest surface directly below them) ...
0
votes
1
answer
41
views
Custom signal does not work in pause menu
I have the following pause menu script:
...
0
votes
1
answer
40
views
Character Size Scaling After Coin Collection in Unreal Engine Blueprints
"I want my character to grow by 10% after collecting each coin. The character should start at the default size and progressively increase in scale with each coin collected
0
votes
1
answer
29
views
WaitForEndOfFrame in a loop is not updating the inspector
My code has a function
...
0
votes
1
answer
53
views
Rotate vector by quaternion different formulas
I was implementing the rotation of a 3D vector by a quaternion, implementing the formula that I've found in this thread.
To testing my function, I've rotated some vectors by using MATLAB, in ...
0
votes
0
answers
23
views
Unity 2d Isometric Game - Sprite Overlap issue [duplicate]
I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap.
For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
0
votes
0
answers
21
views
Raspberry Pi Live data to Unity through Ethernet connection
I have a gyroscope storing data on a Raspberry Pi 4 (The Client) and I need to send this data to Unity C# (The Server) so I can use a gyroscope to control position data.
I have two separate devices I ...
0
votes
0
answers
11
views
Implementing 3d isometric like camera in Unreal BP
Im trying to learn Blueprints and started by implementing my own isometric view from scratch. I have a pawn, with a camera component, the view is supposed to rotate and scroll. I have implemented ...
-1
votes
1
answer
121
views
Is it ok to name my game "theme park administrator"? [closed]
English is not my primary language so, I'm wondering, is it ok to name my game "Theme park administrator" ?
Would "Theme park universe" be a better name ?
0
votes
0
answers
27
views
Textures embedded in a scene that are changed programmatically are not exported with the game
Using Godot 4.4.dev1, I have created two scenes that I use for my HUD. One for abilities and one for keyboard keys. Both have exported variables that contain information about textures that I load in ...
0
votes
0
answers
60
views
How to protect script files from being revealed by AssetRipper?
I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
1
vote
3
answers
42
views
Interaction system with asynchronous interactions
A common approach to creating an interaction system is to use an IInteractable interface. The Player checks for collisions with ...
-1
votes
0
answers
34
views
Unity starter is stuck [closed]
I can press Accept as much as I want. I can wait also. Nothing happens. Im using Unity 2017.3.1f1
0
votes
2
answers
46
views
How to start animation only when a specific keymap is triggered?
I am working on a game where the player needs to open a door using a button.
A door open animation plays when the player clicks the button which triggers a keymap. So I used:
...
0
votes
2
answers
159
views
What does "Solid" mean in game development?
I was reading this article about physics in Celeste and Towerfall, and came across the use of the term "solid":
All of our physics are handled by two classes: Solids and Actors. Solids are, ...
0
votes
0
answers
33
views
Unity shader graph show through walls
How to make a shader graph shader display through walls while keeping the existing texture in unity. I also only want to use shader graph only nothing else.
Example: https://hyunkell.com/blogfiles/...
0
votes
0
answers
21
views
Is it possible to hide part of a character in Flame?
In Godot, I was able to hide part of a character using a feature called Y Sort. How can I achieve this in Flutter Flame? It doesn’t have to be Y Sort specifically; any method that can achieve this ...
0
votes
0
answers
40
views
Are there any games where movement tricks (e.g wavedashing) have unpredicability to them and don't have 100% clear steps for reproduction?
I'm making a game where the main movement mechanic is that you drag your mouse to make the character move. The character is a fish flopping on land. The game is a 3d-platformer. So you drag or flick ...
0
votes
0
answers
36
views
Design Patterns for client prediction in P2P games
I have a working P2P non real time (think Civ 5) multiplayer strategy game using deterministic lockstep for the game model, but lag can really cause inconvenience. To clarify, units don't move in real ...
0
votes
0
answers
37
views
how to update a data table at runtime
I'm bound to use a data table to work with common UI: common action widget but I have this key binding system and I need to update the data table to be able to change the icons
I know a lot of you ...
0
votes
0
answers
34
views
Crazy Games rejected my game and after carefully going through their quality guidelines and doing some playtesting I am stumped [duplicate]
I am aware that my game is far from a masterpiece and is very simple. I wanted to make a simple game that will be easy to jump in and out of and has as few controls and UI as possible. I see that as ...
0
votes
1
answer
32
views
How to combine multiple audio volume setting into one
I have a audio system where I want to be able to control the playback volume of sound effects, music, dialouge etc.
Currently my set up has three Volume settings [0-...
2
votes
1
answer
81
views
What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?
I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them ...
1
vote
0
answers
26
views
JDK cannot be found
I wanted to add Unity Ads (Advertisement Legacy) to my project. It still builds fine and everything, but like every 5 mins I get error that I need to install OpenJDK. It is really annoying. This did ...
-1
votes
1
answer
37
views
While testing the game I made in Unity on an Android phone, the game restarted when I tried to open it again while it was in the background [closed]
I made a game in Unity and while testing it on my android phone someone called me and when I opened the game again it didn't continue where it left off. So what I noticed is that when the game goes ...
0
votes
0
answers
62
views
Need help on structuring my window class and game class
I'm trying to create a simple-ish game/engine/framework thing in C++, and I'm trying to come up with my own code instead of following a tutorial so I can learn to do it in a freer and more hands-on ...
0
votes
3
answers
146
views
How do large physics based games (space engineers) deal with coordinates
I have recently been looking into physics engines and low level computing. At some point id like to make my own engine down the road.
Something I can't seem to find an aswer for is how physics based ...