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Updated
Jun 1, 2022 - Rust
Since DCS-gRPC clients have a lifecycle outside of the DCS server we need a way for them to know if a mission has restarted or a new one loaded. At the moment the only thing a client will know is that it got disconnected and then reconnected.
After bouncing some ideas around with @rkusa I think what we want is:
Mission.GetSessionId(Namespace up for debate)DCS-gRPCmethod