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Pull requests list

Don't relocate the meshes when mesh slabs grow. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17793 opened Feb 11, 2025 by pcwalton Loading… 0.16
Add tonemapping switch to bloom 2d example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17789 opened Feb 11, 2025 by hukasu Loading…
Add get_ref_with_ticks A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17782 opened Feb 10, 2025 by cBournhonesque Loading…
Text picking A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17775 opened Feb 10, 2025 by bytemunch Draft
2
4
Cache MeshInputUniform indices in each RenderBin. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17772 opened Feb 10, 2025 by pcwalton Loading…
Assert a minimum thread count for TaskPoolOptions A-Tasks Tools for parallel and async work C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17771 opened Feb 10, 2025 by jmskov Loading…
Add an example demonstrating how to use default query filtering and entity cloning to create a prefab system A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples S-Blocked This cannot move forward until something else changes S-Needs-Help The author needs help finishing this PR. X-Controversial There is active debate or serious implications around merging this PR
#17769 opened Feb 10, 2025 by alice-i-cecile Draft
6 tasks
Allow users to register their own disabling components / default query filters A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17768 opened Feb 10, 2025 by alice-i-cecile Loading… 0.16
Use unchecked shaders for better performance A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#17767 opened Feb 10, 2025 by JMS55 Loading… 0.16
Meshlet texture atomics A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17765 opened Feb 10, 2025 by JMS55 Loading… 0.16
Build batches across phases in parallel. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17764 opened Feb 10, 2025 by pcwalton Loading…
Trait tags on docs.rs A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17758 opened Feb 9, 2025 by SpecificProtagonist Loading… 0.16
feat(ecs): configurable error handling for fallible systems A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17753 opened Feb 9, 2025 by JeanMertz Loading… 0.16
Add ways to configure EasingFunction::Steps via new StepConfig A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17752 opened Feb 9, 2025 by RobWalt Loading… 0.16
feat(utils): add OptionExt trait for Result conversion A-ECS Entities, components, systems, and events A-Utils Utility functions and types C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#17739 opened Feb 8, 2025 by JeanMertz Loading…
feat(ecs): implement fallible observer systems A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17731 opened Feb 7, 2025 by JeanMertz Loading… 0.16
Replace !Send resources with thread_local! A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17730 opened Feb 7, 2025 by joshua-holmes Draft
Fix cloning entities with multiple linked_spawn relationships A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17726 opened Feb 7, 2025 by eugineerd Loading… 0.16
feat(log): support customizing default log formatting A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17722 opened Feb 7, 2025 by JeanMertz Loading…
Fix motion vector computation after #17688. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17717 opened Feb 7, 2025 by pcwalton Loading… 0.16
Expose method to update the internal ticks of Ref and Mut A-ECS Entities, components, systems, and events A-Networking Sending data between clients, servers and machines D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#17716 opened Feb 7, 2025 by cBournhonesque Loading…
DRAFT: no_std support for bevy and bevy_internal A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Embedded Weird hardware and no_std platforms S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#17715 opened Feb 7, 2025 by bushrat011899 Draft
deprecated generate_view_layouts in favor of layout_entries (#17537) A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17714 opened Feb 7, 2025 by Utope Loading…
feat(mobile): unify build settings and plugin logic for mobile and desktop A-App Bevy apps and plugins C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use O-Android Specific to the Android mobile operating system O-iOS Specific to the iOS mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17705 opened Feb 6, 2025 by devxpain Loading…
Use target_abi = "sim" instead of ios_simulator feature O-iOS Specific to the iOS mobile operating system
#17702 opened Feb 6, 2025 by madsmtm Loading… 0.16
ProTip! Adding no:label will show everything without a label.