-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Don't relocate the meshes when mesh slabs grow.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add tonemapping switch to bloom 2d example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#17789
opened Feb 11, 2025 by
hukasu
Loading…
Add get_ref_with_ticks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17782
opened Feb 10, 2025 by
cBournhonesque
Loading…
Text picking
A-Picking
Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Cache Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
MeshInputUniform indices in each RenderBin.
A-Rendering
#17772
opened Feb 10, 2025 by
pcwalton
Loading…
Assert a minimum thread count for Tools for parallel and async work
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
TaskPoolOptions
A-Tasks
#17771
opened Feb 10, 2025 by
jmskov
Loading…
Add an example demonstrating how to use default query filtering and entity cloning to create a prefab system
A-ECS
Entities, components, systems, and events
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Help
The author needs help finishing this PR.
X-Controversial
There is active debate or serious implications around merging this PR
#17769
opened Feb 10, 2025 by
alice-i-cecile
•
Draft
6 tasks
Allow users to register their own disabling components / default query filters
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Use unchecked shaders for better performance
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Meshlet texture atomics
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Build batches across phases in parallel.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17764
opened Feb 10, 2025 by
pcwalton
Loading…
Trait tags on docs.rs
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feat(ecs): configurable error handling for fallible systems
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add ways to configure Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EasingFunction::Steps via new StepConfig
A-Animation
feat(utils): add Entities, components, systems, and events
A-Utils
Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
OptionExt trait for Result conversion
A-ECS
#17739
opened Feb 8, 2025 by
JeanMertz
Loading…
feat(ecs): implement fallible observer systems
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Replace Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
!Send resources with thread_local!
A-ECS
#17730
opened Feb 7, 2025 by
joshua-holmes
•
Draft
Fix cloning entities with multiple Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
linked_spawn relationships
A-ECS
feat(log): support customizing default log formatting
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17722
opened Feb 7, 2025 by
JeanMertz
Loading…
Fix motion vector computation after #17688.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Expose method to update the internal ticks of Ref and Mut
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#17716
opened Feb 7, 2025 by
cBournhonesque
Loading…
DRAFT: Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Embedded
Weird hardware and no_std platforms
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
no_std support for bevy and bevy_internal
A-Cross-Cutting
#17715
opened Feb 7, 2025 by
bushrat011899
•
Draft
deprecated generate_view_layouts in favor of layout_entries (#17537)
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17714
opened Feb 7, 2025 by
Utope
Loading…
feat(mobile): unify build settings and plugin logic for mobile and desktop
A-App
Bevy apps and plugins
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
O-Android
Specific to the Android mobile operating system
O-iOS
Specific to the iOS mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17705
opened Feb 6, 2025 by
devxpain
Loading…
Use Specific to the iOS mobile operating system
target_abi = "sim" instead of ios_simulator feature
O-iOS
Previous Next
ProTip!
Adding no:label will show everything without a label.