3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
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Updated
Jan 28, 2018 - C++
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
This project represents the use of Z-Buffer for rendering of basic 3D objects.
Own written engine for FPS games.
Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.
Software-based rasterization library
PixSoR - Pixel Software Renderer with Shader Emulation.
Z-Buffer Rendering System with OpenGL
a spinning ascii donut
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Graphics system. Scene view, adding objects, transformation and parametrization of them.
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
Fourth-degree Computer Engineering subject at Universitat de Barcelona
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