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4
votes
2answers
134 views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
3
votes
2answers
105 views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
1
vote
1answer
60 views

How can I center a circle around a point on an HTML canvas?

I've got a job to make an engine and light game for canvas in HTML5. I like the things I make to be centered on the x,y positions I give it, I don't know why, it just helps me think about them ...
0
votes
1answer
136 views

Has anyone used PhoneGap to make 2D games for the iPhone? [closed]

I love simple casual games. I've been riding the bus a lot recently and so simple, no-brainer games are great fun and well worth the small price I pay on the App Store. It got me thinking... I know ...
3
votes
2answers
108 views

Calculating the angular direction from velocity

I'm trying to calculate the angular direction of a projectile, knowing it's X and Y velocity I can find the magnitude of its movement, but I'm having a hard time wrapping my mind around getting the ...
1
vote
1answer
104 views

Tile Map Coordinates

I am have now this code: http://jsfiddle.net/DK67k/2/ In here is 2D tile map and when you click on tile you get coordinates on alert. But for get precises coordinate you need click on top left ...
4
votes
4answers
343 views

Is a multiplayer game in JavaScript a good idea?

I wanted to make a multiplayer game that runs in the browser, and a friend of mine suggested that I should choose JavaScript as the main language. I already made a lot (registering, logging in, half ...
-2
votes
1answer
117 views

Dungeon map generator not working in javascript

I am trying to convert this dungeon algorithm from java into javascript, however, my script works 70% of the time. When it works, the rooms are missing a wall on one side, and when it does not work, ...
1
vote
2answers
180 views

HTML5 collision with images

Can anyone please help me out with a small test game I'm creating. I'm basically creating this game to learn a few things about HTML5 and so far it's all been good. I've been able to create a canvas ...
2
votes
1answer
180 views

Need help making a semi-simple javascript game

I'm currently trying to make a fairly simple game in JavaScript and it isn't going too well. Before I started, I thought I'd only need to know three things (on top of what I already know) which were: ...
3
votes
6answers
388 views

What are some good jquery/javascript game engines?

So I have decided to try a bit of javascript/html5 game development (worked with XNA/Unity so far). Wondering if anyone had any suggestions. I am currently looking at impact, gameQuery and Jaws. ...
0
votes
1answer
135 views

Minimalistic JavaScript sprite manipulation libraries

Are there (or can someone recommend) any minimalistic JavaScript based libraries for sprite(s) manipulation? Preferably DOM oriented.
1
vote
2answers
303 views

Unity3d- Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
3
votes
2answers
290 views

Are commercial javascript games sensible?

So I love javascript as a language and how it is able to be run anywhere. I'm gonna enumerate my concerns: Does it make sense to make money from javascript? I mean, the second I publish my game ...
3
votes
0answers
244 views

HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...

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