Tagged Questions

2
votes
2answers
347 views

Game State Management using Lua

I want to be able to (only) define game states using Lua script, but I'm not sure how I should do it. Here's what I have in mind currently: For each state, I will create a .lua file that contains a ...
0
votes
1answer
139 views

How useful would it be to know a scripting language when developing an iOS game? [closed]

Possible Duplicate: Why do we use scripts in development? I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...
3
votes
2answers
373 views

Experience embedding javascript

I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My ...
11
votes
4answers
2k views

Game engine with good Lua entity creation/management

I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well. I know that Cryengine does use ...
4
votes
3answers
343 views

Use of classes for lua extensions

I'm asking about a very small domain. One-off extension scripts. IE, defining a new weapon for scorched earth. When providing and API for small extension I've seen two approaches. The API exposes ...