Tagged Questions
2
votes
3answers
292 views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
2
votes
0answers
131 views
Different types of memories which a graphics card has
I've been googling this around and yet nothing showed up but some articles from middle ages which were talking about Gforce mx and ... . My question is just this: what are the different memories in a ...
3
votes
1answer
80 views
connecting multiple anti-aliased lines together
I implemented/copied the wu line algorithm from pseudo-code on wiki-pedia and other places.
When drawing a sine wave it breaks down at the point where the line changes from y dominant to x dominant ...
4
votes
4answers
614 views
The recommended road map to be a good graphics/game engine programmer
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...
4
votes
2answers
382 views
What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?
Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL.
If we wanted to explain someone what happened by introducing a ...
2
votes
2answers
230 views
Help making a visual transition with pygame and NumPy
Perhaps this could be better answered on Stack Overflow, but I thought it would be worth posting here. Right now I'm trying to make visual transitions with pygame's surfarray module which uses NumPy. ...
13
votes
4answers
588 views
What should every graphics programmer write
I've seen this question on SO, but here i want it to focus on GFX.
So in your opinion what applications/features should every aspiring GFX programmer write/change to get better?
Community wiki since ...
6
votes
2answers
315 views
How do I generate surface normals?
I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes.
At the moment I do not generate any normals for these shapes. Is there ...
10
votes
5answers
738 views
Cross platform low level graphic API
When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense.
Taking in account the different modern (with no ...