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2
votes
3answers
133 views

Should I use Game Engines to learn to make 3D games?

HI i am a software engineering student in his second-last year. I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
2
votes
2answers
76 views

Bezier Curves for visual programming node connectors

Probably everyone is familiar with all kinds of visual node based programming tools like HLSL editor in Visual Studio 2011 or UDK engine Kismet/Material editors. My point of interest are the ...
0
votes
2answers
102 views

What is a right datatype in c++ for OpenGL scene representation with use of GLSL

I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std vector filled with structures of vertexes and with their parameters (position , normal, ...
-3
votes
5answers
155 views

Designing first game, deciding which language to use [closed]

Looking to make my first basic game (maybe some platformer) but haven't got across the "which language" barrier yet and hoping to get a few tips. I have basic knowledge of C++ and classes and can ...
3
votes
3answers
181 views

Should each UI screen contain the list of screens on the stack or should I use a manager class?

I have a Screen class that encapsulates the updating and rendering of several distinct states, such as the menu, gameplay, and credits. A stack of screens exists on which the screens themselves need ...
12
votes
2answers
337 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
-2
votes
0answers
209 views

Which 2011 - 2012 laptops are great for Game Development [closed]

Criteria: I need a Windows 7 laptop with the specifications of about 8 to 16GB's of ram , The newest ATI or Nvidia graphics card, at least 500 GB's of storage space, and the processor needs to be a ...
1
vote
2answers
103 views

Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
0
votes
3answers
98 views

How should I proceed next with my programming skills? [closed]

I am currently studying at University of technology in Brno (Czech Republic). This semester is almost over and I might say I have some knowledge of C. Since I went to this school just for the purpose ...
1
vote
1answer
67 views

Help with puzzle game

I have a pattern game and it is almost done however I am stuck on the last part. I have a screen with 25 blocks (in a table format 5x5) and the user clicks on it to turn over the blocks, I need to ...
1
vote
1answer
101 views

3D Location Handling

I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to ...
4
votes
3answers
297 views

Persistent game where you program your own bot(s)

I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script). A sort of RTS but for bots. Does that even ...
7
votes
2answers
453 views

Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?

I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
4
votes
1answer
110 views

What are some great papers/publications relating to game programming? [closed]

What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound ...
2
votes
1answer
91 views

Make an object slide around an obstacle

I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is ...

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