Tagged Questions
The physics tag has no wiki summary.
2
votes
1answer
78 views
Effects of collisons: broken glass, damaged cars, how are they created?
My question is related in particular to achieving the effects of collision in game engine, how is this done?
I have searched a bit, read from the internet and went through a few tutorials, and saw ...
2
votes
1answer
93 views
How do games using physic engines for 2d games handle platform corners?
I have seen games like latest "2'5D" sonics that handle collision detection at platform corners pretty well. The problem I'm having is that my game uses an ellipsoid as my player's body to let it ...
0
votes
1answer
95 views
Why is my character not moving when applying an acceleration to it?
I'm having issues with my character in terms of gravity and the character bouncing up and down. You can find more information about it in the link below.
Character bouncing off ground due to gravity
...
2
votes
2answers
124 views
How to implement “Flick” gesture for throwing an object in the 2D realm
I am trying to implement a FLICK gesture for throwing a ball from point A to point B on the iPhone. This is my current plan....
Using touchesBegan and touchesEnd I can find the direction I need to ...
0
votes
2answers
78 views
iphone 3d library with physics
are there any light 3d iphone libraries that must have:
Physics ( ragdoll physics )
3D scene graph
Advanced lighting (lightmapping and stuff)
Sound engine
Ability to import 3D model from blender, 3d ...
3
votes
2answers
142 views
What is a fair latency, to cut off game connection at?
I'm currently coding a realtime game. I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. I save the world state every physics ...
4
votes
1answer
246 views
Character bouncing off ground due to gravity
Implementing gravity in the game, the character keeps bouncing up and down slightly when he hits the ground, upon debugging the character is essentially bouncing on and off the ground. Not quite sure ...
1
vote
2answers
128 views
Box2D physics editor for complex bodies
Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would ...
8
votes
1answer
213 views
Should I write my own physics engine, because of networking integration?
I'm currently developing a top down, realtime, zombie shooter. I'm coding this in Java, using JBox2D as my physics engine. I have been coding the networking this week, and am now up to the physics ...
4
votes
3answers
165 views
How do you do AI path following within a 2d physics engine like farseer/box2d?
I'm in the process of moving a 2d top down game I've been working on into a proper rigid body physics engine like Farseer. Up until now, I had just hacked together my own physics code where needed.
...
1
vote
1answer
108 views
Non axis aligned bounding box collision and physics
Exactly how much more expensive, and while we're at it, difficult, is it to have non-axis aligned bounding boxes in your framework?
I realise that it very much depends on what you're trying to do, so ...
3
votes
1answer
135 views
How do engines like Unreal relate to OpenGL or D3D?
Well I'm completely completely new to computer graphics and even more to game development. I am searching info and all that stuff to have the basics quickly. But there's a big question mark in my ...
4
votes
1answer
133 views
Heightmap Physics Optimization/Improvement
I'm working on implementing the physics surrounding a player walking on a heightmap. A heightmap is a grid of points which are evenly spaced on the x and z axes, with varying heights. The physical ...
0
votes
2answers
271 views
Ways to define a curve
I'm trying to give shapes in my physics engine roundness/ curvature.
I am aware of various methods for mathematically defining curves; such as bezier-cruves, ellipses, etc. However I am not sure ...
2
votes
2answers
236 views
Jumping Vs. Gravity
Hi i'm working on my first XNA 2D game and I have a little problem.
If I jump, my sprite jumps but does not fall down.
And I also have another problem, the user can hold spacebar to jump as high as he ...