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2
votes
2answers
80 views

Debug data visualization best practices

I found debugging games especially hard for some obvious reasons. It's hard to monitor some internal values in dynamic, conditional breakpoints helps somehow, but only to detect some specific ...
3
votes
3answers
65 views

Debugging a custom content pipeline processor in XNA?

I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content ...
3
votes
1answer
53 views

Ogre FPS Overlay

I want to make a FPS and debugging info overlay similar to the one in the bottom of this image http://www.ogre3d.org/tikiwiki/dl1692&display but without using SDKTrays or OIS, can anyone give me a ...
-3
votes
1answer
103 views

xml file save/read error (making a highscore system for XNA game)

i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: ...
0
votes
2answers
187 views

OpenGL Application displays only 1 frame

EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but ...
0
votes
0answers
29 views

Alter the debug perspective view preferences in eclipse ide [closed]

Ok, My debug view in eclipse is a dropdown menu. Which is ok but it only will show the stack trace when i hover over it...i would prefer it to be a already collapsed list like in the youtube tutorial ...
1
vote
2answers
86 views

Can't get debug spew for Direct3D9

The Direct3D9 debug runtime's debug output does not appear to be working correctly. I linked against d3dx9d.lib instead of d3dx9.lib and defined D3D_DEBUG_INFO and I also set the debug runtime on in ...
1
vote
2answers
132 views

XNA 4.0 problem Initializing Instanced Classes in for loop

Okay so this is kind of weird, I have some code that creates particle.cs instances public void AddParticle() { for (int i = 0; i < Density; i++) { particle = new ...
1
vote
1answer
112 views

How can I profile and debug my usage of D3D10?

I've been working on D3D 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes. Even when I have a simple cube on the screen each side with its own ...
1
vote
1answer
107 views

How to debug easily an 2D arcade game?

I am trying to learn pygame. In order to do that, I have downloaded one of their examples : http://rpg-world.googlecode.com/files/rpg-world-src-0.93.tar.gz And started to run it in debug mode. ...
2
votes
1answer
80 views

How to debug pyglet/opengl bus errors

I'm using pyglet for game development, and sometimes encounter "bus errors". They are not consistently repeatable, and whenever I try to do simple debugging (eg move/remove variables, etc), the errors ...
0
votes
1answer
59 views

Why might my Object Attributes become linked after refactoring?

As part of a game design class I'm taking this semester, I'm developing the basics of a game engine. I shared what I had in the GameDev chatroom, earlier, and everything was working as expected. ...
3
votes
2answers
225 views

Debugging tips?

I'm new to games programming and I'm working on a C#/XNA project. Something I'm spending a lot of time on is debugging. Obviously as games run in a loop finding the exact iteration that a bad ...
0
votes
1answer
114 views

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
3
votes
1answer
447 views

Scrolling Box2D DebugDraw

I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for ...

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