Python is a dynamically and strongly typed programming language that encourages readability.
0
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0answers
32 views
Pyglet vs. PyQt
I need to implement a really simple card game. As the game logic is written in Python I chose to stick with some Python framework even if my goal is to develop a Windows only version. I also don't ...
-1
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0answers
72 views
I am a physics bachelor interested in game development [closed]
Where do I start?
I'm interested in implementing the physics elements in games. Maybe build up a portfolio on the side. Maybe even end up with some kind of a physics programming job eventually.
...
-1
votes
0answers
68 views
What language and tools can I use to create a simple game with child-lock (capture all key press) for Windows? [closed]
I'm writing an open source program that changes colors & plays sounds when keys are pressed. I want it to run in full screen mode and have a child-lock so kids can't exit accidentally. I want it ...
-1
votes
0answers
118 views
Creating a game engine in C++ and Python - Where do I start? [closed]
Yes, you read correctly, how does humble ole Peter here make an engine using the 2 languages he's proficient in to an extent.
I have more than enough time and wish not to use any 3rd party "stuffs" ...
0
votes
1answer
94 views
Python library for scripting (C++ integration)
Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
1
vote
1answer
170 views
Game software design
I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django.
At this point the game is in its final stage of development ...
-5
votes
1answer
54 views
is object facing another object or facing it in opposite direction?
In 2d, in degrees, negative degrees possible.
What I want is to rotate the player to face the same direction as the door before opening it, but when I'll do the same again now from the opposite side, ...
1
vote
0answers
68 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
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3
votes
2answers
196 views
Collision library for bullet hell in Python
I am making a bullet hell game in Python and am looking for a suitable collision library, taking the following into consideration:
The library should do 2D polygon collision.
It should be very fast. ...
4
votes
2answers
169 views
How to render metaballs?
How to render metaballs?
I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, ...
1
vote
1answer
85 views
Implementing Online Leaderboards for indie windows PC Game
I've just finished my game and I'd like to add some ranking functionality to it. I have a mySQL database running on my website and want to be able to insert and retrieve data from it. My knowledge in ...
1
vote
6answers
393 views
How do i choose what technology to use for a 2D game like Pokemon?
I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
2
votes
3answers
159 views
Publish Python Game
I wrote a Python game in for a group project using Pygame. Now we wanted to package it into an executable but I can't seem to do it. When I was working with C# through Microsoft Visual Studio it had ...
0
votes
2answers
94 views
How to handle multiple game sessions where players turn can timeout, using Python and Socket.IO?
I want to make a multi player card game, allowing several people to play with each other (each game session should be able to have between 5 - 10 players).
I'm doing this in Python (Django and ...
0
votes
0answers
58 views
Blender poseBone matrix from animation matrix?
Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender?
Basically by bones can have parents, but all animation matrices in ...