A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.
11
votes
5answers
438 views
What criteria should I have met before releasing a game?
I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players.
My question ...
9
votes
5answers
1k views
How much memory usage is too much in a Flash game?
I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB.
So how much is too much when talking about memory usage in ...
8
votes
3answers
737 views
Is knowledge of hacking mechanisms required for an MMO?
Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
7
votes
3answers
472 views
How often to update a Game Client about the World?
Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages.
In my design so far, the client sends the player's position and animation frame with every ...
7
votes
4answers
1k views
How to implement mouselook in the browser?
I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
7
votes
3answers
959 views
How do you make Direct3D work in a browser?
I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser.
How would I go about ...
7
votes
5answers
2k views
How relevant is PHP today for browser games?
I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything ...
7
votes
5answers
317 views
What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
In my experience, even till this day, I still see more of a visual lag in entity movement / animation in JavaScript (Canvas) based games than I do in Flash based games.
Why is this - what exactly is ...
6
votes
3answers
348 views
What is realism?
Beyond the obvious something that seams real, realism in games is a hard feature to hit.
In some cases, things that are completely impossible in real life are seen as realistic by gamers. For ...
6
votes
3answers
343 views
How often to save player's state in persistent online games?
In online games, people prefer to log on and off whenever they want. Usually, their game achievements are seamlessly saved, on the server. That is not that difficult to achieve, but I am wondering how ...
6
votes
3answers
965 views
Flash, Java, Unity plugin install penetration?
Is there data on how many users have Flash, Java, or Unity plugins installed?
6
votes
3answers
363 views
Are there any web frameworks used primarily to produce games?
Basically, the title says it all. I've seen and worked with Django, Rails and a bit with Cake PHP. I'd like to know if there is a framework that is excellent for supporting casual, 2d, browser based ...
6
votes
2answers
207 views
What is the standard way of delivering HTML5 games to portals and such?
Let me explain what I mean by "standard way of delivering"...
Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone ...
6
votes
4answers
2k views
HTML5 or Javascript game engine to develop a browser game [closed]
I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d ...
5
votes
4answers
1k views
What language to use to create a browser-MMO? [closed]
I have a game ready to be implemented (Class Diagrams and other UML stuff are good).
Here are some characteristics:
MMO.
Browser game and download-game.
Multiplatform.
With 2D graphics.
Real time.
...