Tagged Questions

A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.

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12
votes
2answers
149 views

Embed IF text parser in another game?

Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and ...
10
votes
1answer
232 views

How can I store spell & items using a std::vector implementation?

I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after ...
9
votes
4answers
448 views

Generating grammatically correct MUD-style attack descriptions

I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap ...
8
votes
1answer
341 views

Organising levels / rooms in a MUD-style text based world

I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed ...
8
votes
2answers
384 views

Implementing behavior in a simple adventure game

I've been entertaining myself lately by programming a simple text-based adventure game, and I'm stuck on what seems like a very simple design issue. To give a brief overview: the game is broken down ...
5
votes
2answers
402 views

Seperating entities from their actions or behaviours

I'm having a go at creating a very simple text based game and am wondering what the standard design patterns are when it comes to entities (characters, sentient scenery) and the actions those entities ...
4
votes
4answers
789 views

Creating the concept of Time

So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...
4
votes
4answers
1k views

Text-based game using JavaScript and/or PHP

I'd like to make a simple text-based game using either JavaScript or PHP. Ideally I'd like to be able to render ASCII text in a kind of blackscreen "console" style (think console roguelikes such as ...
3
votes
6answers
1k views

What are some strategies for parsing user input in a text adventure?

Parsing user commands in a text adventure is a spectrum from Adventure's "go north" to mind-bogglingly diabolically clever hhgttg. Are there essays or articles that explain approaches to parsing text ...
3
votes
2answers
536 views

Receiving user commands in a text based console game

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console. Are there some good design patterns for deciding what to do with ...
3
votes
2answers
162 views

Introducing generic commands in text-based interactive fiction game

Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like ...
2
votes
1answer
181 views

Java how to color text without using JNI?

I am working on a small text-based game in Java. I am trying to understand the concept of how to color the output without needing to use JNI. C++ has the ability to modify the console directly and ...
1
vote
3answers
465 views

Text based game in XNA

I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the ...
1
vote
1answer
236 views

How to decide who wins a race?

I'im thinking of building a text-based browser game. A racing game.like F1 or rally. users can set-up a car. thinks like tyres, fuel, driver,brakes. every attribute gets a value. the part where i ...
1
vote
2answers
223 views

Passive skills and items

I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database. Every now and then a character have to make a skill roll (Talk, ...

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