Tagged Questions

Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

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-3
votes
0answers
43 views

Capture an area of a game, display it in a small window [closed]

I am looking to make a program that accomplishes some simple goals. I need to be able to specify an area of my screen to have reproduced in a window. Similar to who the windows magnifier works. I ...
-2
votes
1answer
89 views

Where might a newbie programmer begin with game development? [closed]

I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games ...
0
votes
1answer
38 views

RPGMakerVX - Changing item_max?

I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I ...
-1
votes
0answers
72 views

I am a physics bachelor interested in game development [closed]

Where do I start? I'm interested in implementing the physics elements in games. Maybe build up a portfolio on the side. Maybe even end up with some kind of a physics programming job eventually. ...
-1
votes
1answer
48 views

How does process of updating code with Continous Integration work? [closed]

I want to draw a model of process of updating the source code with the use of Continous Integration. The main issue is I don't really understand how it works when there are several programmers working ...
0
votes
0answers
69 views

How are events in games handled?

In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was ...
-1
votes
0answers
96 views

Game programming in C++ [closed]

I am a new programmer. I know C++ quite well and I know C# very good. I'm really eager to learn how to program games well and I cant really find where to start learning from. I have never developed ...
-1
votes
0answers
72 views

Seeking advice on tools and technology for my new game [closed]

I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of ...
-5
votes
0answers
59 views

alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a ...
-3
votes
0answers
62 views

I wanna make an internet game in C#. It would be a quiz game [closed]

You could connect to each other using your IP-s. One person is hosting the game, another one connects to him. They answer to questions which all have four answers, and there are rounds. Who wins more ...
0
votes
4answers
163 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
4
votes
3answers
199 views

How can be data oriented programming applied for GUI system?

I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented ...
9
votes
4answers
391 views

Little and big endianness in games

Do we have to worry about byte orders in the process of programming a game? Do game consoles use different byte orders?
0
votes
2answers
251 views

Is there any online programmer's community, focusing on core game development? [closed]

I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for ...
2
votes
3answers
151 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?

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