Programming related to the visual representation of information on computer screens.
0
votes
1answer
30 views
Objects won't render when Texture Compression + Mipmapping is Enabled
[EDIT: FIXED - Calling setting texture max level fixed that]
I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't ...
13
votes
5answers
506 views
Given a RGB color x, how to find the most contrasting color y? [closed]
Possible Duplicate:
Making a symbol appear on any colour
I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that ...
1
vote
2answers
126 views
Is 2 lines of push/pop code for each pre-draw-state too many?
I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 ...
1
vote
1answer
61 views
Game window systems and internal frames
I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. ...
0
votes
3answers
228 views
graphical interface when using assembly language
I want to learn a framework to use in assembly. I know that's not possible without learning the framework in C first. So I'm thinking of learning SDL in C and then teach myself how to interpret the ...
0
votes
1answer
63 views
How to work with two layers or more in cocos2d?
I want to make a game in cocos2d. I don't know too much about it.
My question is related to communication between two layers or more. For instance, let's say I want a layer with a scrolling road and ...
2
votes
3answers
135 views
Drawing graphics in Java game
I am quite new to game development, so here is a question (maybe a stupid one):
In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, ...
0
votes
2answers
166 views
In need of Game Development Industry guidance [closed]
Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
6
votes
4answers
296 views
Debugging Shader Code?
I'm writing a game engine, and when I use a perspective camera I get a black screen. I am not going to ask exactly why this is because there would be a lot of code to share and, frankly, I think ...
1
vote
1answer
109 views
global transform to local transform?
If an object is attached to another one and you need to set its position, rotation and scale in global space, what do you do to get the local versions of these values, knowing the same values for the ...
0
votes
1answer
116 views
Engine and level of detail for maze / labyrinth / dungeon scene?
My question is similar to these:
Algorithm for generating a 2d maze
To scene graph or not to scene graph?
I.e. in this case should I use jme3 or some other engine (I heard unreal offers a free ...
-3
votes
1answer
107 views
I need to make a create-a-class system like in COD
I need to make a create-a-class system like in COD but I don't know what code I need. I am also wondering if I have to make a photoshop image for every way it could look or do I type in the code to ...
0
votes
0answers
128 views
Map 3D space to 2D screen space?
Could some one help me to understand this code and explain it?
It's about converting from 3D space to 2D position, so that I can use it in another Effects (.fx) files, but I am a bit confused.
float ...
2
votes
1answer
138 views
Decal implementation
I had issues finding information about decals, so maybe this question will help others. The implementation is for a forward renderer.
Could somebody confirm if i got decal implementation right?
You ...
2
votes
1answer
79 views
Shader inputs in a general purpose engine
I'm not familiar with SDKs like Unity or UDK that much, so i can't check this offhand. Do general purpose engines allow users to create custom uniform variables? The way i see it, and the way i have ...