Tagged Questions

Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

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1
vote
2answers
72 views

Shuffle tiles position in the beginning of the game XNA Csharp

Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the ...
-2
votes
0answers
101 views

How can I estimate cost of creating tile-set similar to HoM&M 2? [closed]

How to estimate cost of creating tile-set similar to HoM&M 2? I'm mostly interested in the tile-set graphics only, no animation needed, the big images of town and creatures can be done as quick ...
1
vote
3answers
155 views

(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) ...
1
vote
0answers
39 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
1
vote
1answer
126 views

c++ and SDL: How would I add tile layers with my area class as a singleton?

I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some ...
3
votes
1answer
165 views

How to use caching to increase render performance?

First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My ...
0
votes
2answers
228 views

Efficient way to render tile-based map in Java

Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
1
vote
1answer
58 views

What's the difference between Tiled maps' various tilewidth/tileheight values?

I'm parsing Tiled maps (.tmx) for my game, and even after reading the documentation, I don't understand what the difference is between the attributes tilewidth and tileheight of the map element versus ...
2
votes
1answer
144 views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
0
votes
2answers
171 views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
1answer
103 views

How to Use Images Instead Of Drawing Primitives [closed]

I want to build backgammon game. I have successfully built the board using primitives such as lines, triangles and circles. I'm curious whether it's possible to draw the board using images which will ...
1
vote
2answers
223 views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
3
votes
3answers
254 views

Tile based platformer, using larger tiles?

So for my tile based platformer, It has a grid of tiles Occupying 1x1 block for each one. However, What if I want larger tiles? Maybe doors, tables, etc. They wouldnt fit in a 1x1 tile, so what I ...
0
votes
1answer
215 views

2D Tile Based Particle Collisions

I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
0
votes
0answers
91 views

Farseer non-colliding bodies affect eachother

I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it. In this image there is a single sprite(the green box) and a single ...

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