Values of qualitative or quantitative variables, belonging to a set of items.
2
votes
0answers
73 views
Entity property system
In lieu of a typical implementation of entity-component systems, I've gone the data-oriented route described by Jason Gregory in Game Engine Architecture. This works really well for common properties ...
-1
votes
2answers
88 views
Markup format or script for data files? [closed]
Possible Duplicate:
How to choose how to store data?
The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ ...
1
vote
1answer
68 views
Design: How to model / where to store relational data between classes
I'm trying to figure out the best design here, and I can see multiple approaches, but none that seems "right."
There are three relevant classes here: Base, TradingPost, and Resource. Each Base has a ...
0
votes
1answer
33 views
Data for bingo tickets
Is there a data source for 90 and 75 ball bingo tickets? rather than coding to generate the tickets myself just trying to find a source to save me the time.
Many thanks
3
votes
1answer
133 views
Settings object with singleton pattern
I need to build an object that will have only one instance because this Object is dedicated to the storage of vital settings for my application and I would like to avoid a misuse of this type or a ...
5
votes
3answers
181 views
Deleting a game object causing an access violation
I tried doing this but it cause an access violation.
void GameObjectFactory::Update()
{
for( std::list<GameObject*>::iterator it=gameObjectList.begin() .....
(*it)->Update();
...
2
votes
2answers
1k views
How to handle a Block World like Minecraft
I want to write a simple game with a block world like in Minecraft. My theoretical question is what is the best way to handle this block informations during playing. My first Idea was a huge array but ...
3
votes
3answers
268 views
Best practices for periodically saving game state to disk
I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their ...
0
votes
3answers
146 views
Is storing data via property lists in an iPhone application's documents directory secure?
Is storing game state in plists in an iPhone application’s documents directory a secure method? Meaning, does anything other than the application have access to that directory?
2
votes
2answers
1k views
2D Collision masks for handling slopes
I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been ...
9
votes
1answer
203 views
Efficient solution for multiplayer space partioning?
This question is a little tricky, but I will try to make it clear.
Lets say I am building an online game (not MMO-scale), but that supports as many players as possible, in a authoritative server ...
13
votes
4answers
1k views
How can I protect my save data from casual hacking?
What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++.
I'm looking for something that is fast and easy to use. I'm only concerned ...
1
vote
1answer
223 views
Should i be worried about loading so much data?
So a week ago or so i asked this question:
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
And the advice in the comment was to ask them as 3 separate ...
0
votes
1answer
153 views
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
3
votes
2answers
914 views
Export Maya Animation Data
I have a pretty simple character rig animation. How can I export the raw data of that animation?
I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...