Tagged Questions

An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.

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Torque2D, Class vs Datablock

I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
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Argumentation Frameworks - Games approach

Logic-based argumentation theory is an area of Artificial Intelligence that models how to rationally choose (i.e., argue about) what to believe or do when faced with conflicting information. The aim ...
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Is there a more efficient approach to buffering render operations than this?

In my rendering system each renderable object implements the following interface (at minimum): interface IRenderableComponent { void CreateRenderOperations(RenderOperationList); } Render ...