An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
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33 views
Torque2D, Class vs Datablock
I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock.
To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
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94 views
Argumentation Frameworks - Games approach
Logic-based argumentation theory is an area of Artificial Intelligence that models how to rationally choose (i.e., argue about) what to believe or do when faced with conflicting information. The aim ...
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104 views
Is there a more efficient approach to buffering render operations than this?
In my rendering system each renderable object implements the following interface (at minimum):
interface IRenderableComponent
{
void CreateRenderOperations(RenderOperationList);
}
Render ...