Tagged Questions

Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

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1
vote
1answer
16 views

Deep copying or cloning in actioscript 3

I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If I use something like this ...
0
votes
0answers
105 views

Game Institute courses - DirectX version used? (SOLVED)

Which DirectX version is being covered in their game programming course? Anyone who has been through these courses can please tell me? thanks! EDIT: Support contacted me back, they still use DX9.
2
votes
1answer
48 views

How to setup a client to work with a remote server or a local included server?

I'm working on a Networked multiplayer game, but while developing and for testing I want to set up a local server that acts like the multiplayer server. My thought is to approach the server as a ...
-3
votes
0answers
124 views

Game Development 101 [closed]

I have recently completed my certificate II in Game Programming. However I wish to improve my knowledge and build at least some decent games. In the course we used unity and gamemaker, so there is ...
0
votes
0answers
89 views

Stack Frames and the Heap [closed]

I am exploring more in depth how c++ handles memory management. More specifically I am trying to figure out the relationship between stack frames and the heap. I have so far been able to find out ...
1
vote
2answers
108 views

My SDL Game executable cannot run outside codeblocks

After compiling and running SDL programs successfully inside CodeBlocks, when I run them outside CodeBlocks (by clicking .exe file) my program does not run. Instead, it says that libstdc++6.dll is ...
-2
votes
0answers
64 views

Compleate newbie [closed]

I'm a .net applications developer using mainly vb.net with some C# and was thinking of doing some independent games programming for the PC, mostly as a hobby project. I started programming as a ...
-3
votes
1answer
133 views

What's wrong with my code? [closed]

I'm starting out writing a game in C++ and SFML, I have a lot of experience writing business software for servers in C# but very little experience in C++ and none in game development. I have tried to ...
-3
votes
2answers
161 views

Need help with game development. (I know C++ and I need to learn an API) [closed]

I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
0
votes
1answer
70 views

Simulating flight dynamics in two dimensions

I have decided that in order to improve my math skills and game programming skills I am going to work on a two-dimensional space simulator. The view of the player or camera will be from inside the ...
2
votes
2answers
157 views

Looking for an elegant way to represent fixed parts of a randomly generated level map

I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.) There are several types of tiles (for example: floor, wall, monster, ...
1
vote
3answers
91 views

How to differentiate between instantiated objects in Unity?

I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following. I'm ...
1
vote
2answers
150 views

How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
1
vote
1answer
46 views

Keybindings in Unity

I need to know how to bind keys to actions through Javascript within Unity. When I develop web applications, I normally use this: var KeyBind = function() { if (document.addEventListener) { ...
0
votes
0answers
59 views

Building a team, hiring TL/PM [closed]

I've finally secured enough funds and I'm starting a game company at the moment. I don't plan anything over the top. For starters I'm planning to hire 3-4 people and see where it all goes. But I have ...
3
votes
1answer
52 views

Retrieve outer most points on a 2d graph

G'day everyone, I have a 2d graph which has some points plotted on it. What I need to do is get only the outer most points so that I can connect them up (isn't really relevant). What I can't seem ...
2
votes
0answers
100 views

Catmull Rom Spline - Constant Speed

Given the equations found in the answer here: Determine arc-length of a Catmull-Rom spline How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out programmatically (for the math ...
-3
votes
2answers
137 views

Programming language choice [closed]

I'm interested in 2d tile game development. What's your experience with that? What programming language would be wise to choose? I am thinking of C# or Java... Either way, I have some experiences, but ...
-2
votes
2answers
179 views

How can I really master in game programming? [closed]

Game Programming is fun and interesting. To develop games I have to learn several languages, game engines and should have sound knowledge in Math. But what I'm really looking is how to be a master ...
2
votes
1answer
126 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
-2
votes
2answers
219 views

making a game in 2D(C++). SDL or openGL? Or, why not both? [closed]

I'm trying to make a platform game in 2D and I want to know what tool should I use to make it happen. I understand that I can use SDL with openGL. However, if I want to make a solid 2D platform game, ...
-3
votes
2answers
110 views

Programming a game [closed]

I am looking to do some programming for hobby\interest, I have never programmed before and I am looking at with mobile games as they seem easy to do with the kits you can get. However I would like to ...
3
votes
0answers
59 views

Check key state or listen for event? [duplicate]

Possible Duplicate: Polling vs event driven input I'm trying to teach myself a bit of game development using Pygame, and I'm unsure what's the best way to approach some of the fundamental ...
17
votes
5answers
1k views

Try-catch or ifs for error handling in C++

Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions: try { m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...
6
votes
4answers
453 views

Is there any game engine using a functional programming language? [closed]

Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript? I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
-6
votes
1answer
93 views

develop a game for pc,ps3,ps2.x-box [closed]

What are the subject requirements for develop a game for pc, x-box, ps3, ps2.etc. And what should be the qualification for gaming.
3
votes
4answers
279 views

Good way of handling class instances in game development?

I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer ...
8
votes
1answer
164 views

Showing range on hexagonal grid

Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution ...
1
vote
0answers
97 views

Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]

Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be ...
2
votes
1answer
137 views

Should I wrap a template function with another template function, or…?

I'm currently making an Entity System, using C++, and I've questioned myself about how I should interface some methods. Specifically in my Entity and ComponentManager classes. The ComponentManager, ...
-2
votes
2answers
83 views

How to Contact prominent game devs for discussion and queries? [closed]

What is the medium to contact and discuss problems with Game devs, and engine hackers? Any irc, forum, mailing list? Note : Somehow, I did not like gamedev.net
4
votes
6answers
231 views

Object oriented approach to debug mode

I'd like to introduce a way to turn off/on debug messages and in-game tooling (tweak menus, for example) without non-game related branches, e.g: if(DEBUG_MODE) { // show tweak menu // some ...
2
votes
3answers
219 views

Computer Games Technolgy or Software Engineering?

I'm in the last year of my college and going to university next year. Could you tell me what the difference between Software Engineering and Computer Games Technology is? I know a bit of both but ...
1
vote
0answers
106 views

Per fragment lighting with OpenGL 4.x tessellated model

I'm experienced with OpenGL 3+. I'm dabbling with tessellation shaders and have now got to a point where I have a nicely tessellated teapot/plane demo (quick look here) As can be seen from the ...
-2
votes
1answer
163 views

Ray casting on a mesh using libgdx [closed]

I'm trying to perform ray casting on a mesh using libgdx. I found this code sample and it misses some explanations. What do these vectors stand for? What is globalIntersection and localIntersection?
7
votes
3answers
312 views

Game Asset Storage: Archive vs Individual files

As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset ...
2
votes
4answers
230 views

Getting into the details of game engine programming [closed]

I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about ...
0
votes
0answers
33 views

How access PhysicalMaterial from Actor Class?

I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, ...
-3
votes
3answers
74 views

just starting and cant find a place to learn a launguage to code games [closed]

Like i said im justing starting and it feals like it is impossible to learn a launguage. Id like to code games and would appreciate it if some one could direct me to a site where I could learn how to ...
2
votes
1answer
531 views

HTML5 point and click adventure game code structure with CreateJS

I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap ...
3
votes
0answers
324 views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
1
vote
2answers
212 views

Optimal way to learn DirectX? [closed]

I am finding it very difficult to learn DirectX 11. The MSDN website is just full of unorganized information that doesn't seem to help at all. I am particularly looking for something that explains ...
0
votes
3answers
132 views

is wisdom of what happens 'behind scenes' (in compiler, external DLLs etc.) important? [closed]

I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all ...
-1
votes
2answers
161 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
1
vote
0answers
31 views

Audio Panning using RtAudio

I use Rtaudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use a ...
-1
votes
3answers
455 views

How to begin serious game development (in C++) [closed]

I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a ...
-4
votes
1answer
308 views

What programming languages are sufficient for web browser game development? [closed]

I am wondering with what kind of languages such a multi-player online game was written? I am trying to find a list of web programming languages which could be sufficient for both of these websites. ...
-4
votes
1answer
82 views

which platform to choose for designing a game [closed]

I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. ...
4
votes
4answers
322 views

How important is Programming for a Level Designer?

I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite ...
1
vote
1answer
174 views

How to correct shooting in touch-screen shooting games?

Assume a shooting game for iPhone that the character shoot toward where player has touched. But as we know, There may be fault in touching screen by player and it conclude to bad game play and low ...

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