Tagged Questions

"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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1
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2answers
58 views

Dynamic Textures

I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own I have created this simple box character And I want to texture it, have looked around ...
0
votes
2answers
34 views

Increasing speed of circle over time as linear with Box2d

Assume that there is a circle and it can be moved by using keyboard arrows.Is required that increasing speed over time like increasing car speed. For example; max speed is 25 and time to reach max ...
2
votes
2answers
91 views

Are javascript MVC model implementations too slow for games?

I wanted to implement a game in javascript with an MVC design pattern, with each entity's state stored in a model. So for example, In an update loop we iterate over all models and apply the velocity ...
4
votes
2answers
80 views

Simulate forces on a connected chain

I'm building a 2D space game where the player uses a chain to grab on to nearby asteroids. The asteroids move along a specific path with a constant velocity. The chain has a maximum length L and ...
4
votes
3answers
197 views

How can I change the acceleration of an object to arrive at a particular time?

I'm trying to write some code to change an acceleration factor so a ball will arrive at a destination in a desired time. The problem is I don't know time (t) but I do know I want it to arrive at (t - ...
2
votes
2answers
79 views

Receiving keyboard events on a canvas in Javascript

I need to receive keyboard events in a canvas element. Click events are received but key presses aren't. Here is my code which doesn't handle key events: var canvasElm = $('canvas'); ...
2
votes
2answers
70 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
0
votes
1answer
81 views

Mega Man screen scrolling in JavaScript

I'm trying to create screen transitions similar to those found in Mega Man or Legend of Zelda (i.e. the active elements of the first screen are stopped as the screen scrolls in the direction of the ...
0
votes
0answers
57 views

What are pros and cons using easelJS library? [closed]

I am new to browser-based game development.I want to build a game that would be hosted on local server or on a system.Not to be on internet..currently.. I am completely new to field of game ...
-1
votes
2answers
72 views

When I create more than one boundary, every one but the most recent breaks [closed]

So basically what I have is a function called createBoxBoundary, which, when the player position is within certain limits, sets boundary variables to true. Pretty straightforward. However, when I call ...
-3
votes
0answers
124 views

Im wondering if its actually possible to make a “fluid” multiplayer game with current technology? [closed]

Im pretty sure all of you have played/heard/seen that web-based pokemon games(pokemon crater to be more precise) or at least played actual ones. For those who didnt play them, let me just say its ...
3
votes
2answers
148 views

Get timing correct with client side prediction

I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything. So if a player ...
-1
votes
2answers
67 views

Javascript - create a new bullet instance every time a user event is triggered

Basically I have a function that I need to create an object of every time the user presses space(event listeners not shown here). function arrow(){ this.x = playerXPos + 40; this.y = ...
1
vote
1answer
92 views

2D js physics engine for HTML4

Is there any engine for Javascript like box2dweb that does not use Canvas? I need to build a game that works in HTML4 browsers.
1
vote
2answers
132 views

PHP and Javascript/HTML5 Collaboration [closed]

I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
0
votes
0answers
42 views

Turn Based game Animation using javascript [closed]

I'm struggling to decide which javascript animation library could help me most. (spritely, easejs etc - none that i've come across have shown an example similar to my needs) I'm developing a browser ...
6
votes
3answers
227 views

Saving roguelike game state?

I'm working on a basic roguelike using HTML5 and jQuery, and I've come across a problem. The way the game currently stands, the system only saves the game state every time the user moves between ...
0
votes
4answers
185 views

A formula for point calculation based on value A's proximity to value B

I am trying to find a formula to use for my rhythm game's scoring. Basically there is a Guide entity and a Live entity. You control the Live entity and have to match it as closely as possible to a ...
0
votes
1answer
59 views

Increase restitution (bounciness) of an object in a JavaScript formula

I'm going slightly around the houses on this one. I originally started a thread over on Stack Overflow about it but then it seemed to diverge into mathematics, with no joy from the SO community over ...
3
votes
2answers
218 views

How do I calculate consistent frame timings at 60fps?

I'm writing an HTML canvas game that uses requestAnimationFrame and therefore runs at 60fps, although this is more of a question about failing arithmetic than about JavaScript. If I measure the time ...
-2
votes
0answers
67 views

Is the Socket.IO client loop asynchronous? [closed]

So, Node.js handles I/O asynchronous.. That makes me wonder if the loop: io.sockets.on('connection', function(socket) { // Waiting for Client Input.. }); Can be considered to be asynchronous? ...
1
vote
1answer
239 views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
6
votes
3answers
297 views

Basic isometric projection in Javascript

I've been working on porting an old closed source game to Javascript with Canvas and I've come to a slight problem. Right now, to display the land, I just have a pretty basic loop that just draws the ...
1
vote
2answers
187 views

How do I generate a 2d grid-based map without screwing it up?

I'm relatively new to the mechanics of game development - catching up fast, but there are still some things that escape me. For example: generating a fully-accessible map on a 2d grid. See the ...
2
votes
3answers
147 views

Instantiate objects that share same variable

I'm just wondering how to instantiate the same objects that all share the same variables, except their positions. I'm basically working on the scene of my HTML5 game, and I've build a streetlamp post ...
2
votes
2answers
187 views

Best way to store NPCs, Monsters, Shops, etc for JavaScript game? [closed]

OK, let's say I have a JavaScript game (preferably on jQuery framework) and its using HTML5 Canvas. What would be your way of storing data to map out shops, monsters, and NPCs? I was thinking maybe ...
0
votes
1answer
107 views

Saving Scores Using Cookies

I've recently created a small galiga like game recently using JavaScript and HTML5. I've run into a bit of trouble saving cookies, the cookie saves, but then resets itself when the page is refreshed, ...
-2
votes
1answer
69 views

Why do I get “Undefined” only on the “Vertical” Grid?

Problem: When I get to the end of the Grid it gives me an Error :-/ The X axis is fine, the problems occur then I move "over the end" of TOP and BOTTOM. This code works: if(new_data[1] == ...
4
votes
1answer
119 views

box2d with lines

I have a very simple platform game builder and I've specified the ceilings, walls and floor as line segments. A line has a winding, or normal; you can determine the direction that a line should be ...
4
votes
1answer
206 views

Canvas animation drops to 30fps every 3-4 seconds

Ok! I solved the problem. Chapter One - Multiple Canvases I started to make pong utilizing requestAnimationFrame and I noticed that the ball was stuttering and slowing down every 3-4 seconds. So I ...
2
votes
2answers
128 views

Approaches for storing grid-like information

I am drawing this simple grid on my NodeJS server: var grid = []; for(var x = 0; x < 20; x++){ grid[x] = []; for(var y = 0; y < 20; y++){ grid[x][y] = 0; } } ...
0
votes
0answers
25 views

How to dump the dom in Qt Script?

Good afternoon, I’ve connected the Qt (4.8) script engine up within my application. I’m still learning how to make my application accessible from scripts. I’d like to debug it by enumerating ...
1
vote
2answers
333 views

How to make an infinite map

I was wondering if someone could explain to me how to implement a seemingly dynamic infinite map like the one at http://wordsquared.com/ My main issue is really generating new tiles in any direction ...
2
votes
1answer
91 views

mat3x4 in webGL shaders

I am porting the IQM bone animation format to Javascript and have run into a problem... The vertex shader is failing to compile and the only error message I get out is 'mat3x4' : syntax error on the ...
0
votes
1answer
110 views

Player movement behind objects

I was playing around on RPG JS and Browser Quest, and the player, when moving, can give the effect of walking behind the trees or houses etc, so the player effectively disappears while it is "behind" ...
-5
votes
4answers
270 views

A* mouse movement javascript top-down game

Im trying to implement a* path finding for my character movement in my game. The game is written in javaScript along with jQuery in a canvas. I have read up on A* so i believe i understand what it ...
-1
votes
1answer
204 views

How to make background to stage in kineticjs

var stage = new Kinetic.Stage({ container: 'container', width: 490, height: 300, }); var layer = new Kinetic.Layer(); I want to make a default image to a stage to be the ...
-3
votes
1answer
236 views

LimeJS vs CreateJS for game development [closed]

happy 2013... I want to start developing HTML5/JS games this year, and i see this 2 frameworks LimeJS and CreateJS & EaselJS. Wich one is better? Anyone have experience with these 2 frameworks? ...
-4
votes
2answers
141 views

enemy shooting towards FPS [closed]

WELL first of all I want you to see my game (its deployed on heroku cloud) : http://still-escarpment-3701.herokuapp.com (It takes almost 10 sec to load so please wait for couple of sec) I have ...
-1
votes
2answers
147 views

problem with bullets shooting in FPS game

Please check out my game here: http://still-escarpment-3701.herokuapp.com The problem is with shooting. The bullets keep on moving with the First person controller instead of moving from the same ...
1
vote
0answers
168 views

shader-based particle systems

I have a classic particle system where each particle is represented by a quad and, each time step, I move each particle. My target is webGL which means I don't have instancing, attribute divisors nor ...
0
votes
2answers
235 views

How does JavaScript fare as a game scripting language?

I'm currently looking into scripting languages that might be usable for games. JavaScript appears to be a good choice to me - from what I can tell, it has a small core, very large community, great ...
0
votes
2answers
87 views

Unity - Code is fine in the editor, has error on android

Right. Im running into some weird issue with android unity. I have this bit of code function OnTriggerStay (other : Collider) { if(die.GetComponent(DieScript).sideUp ==6 ...
6
votes
1answer
245 views

How to create 2D shadows

Could help about creating lighting and shadows in a 2D environment, like the image below. http://i.stack.imgur.com/0FEQz.gif I did several searches but got no results ( ps: sorry my bad english i'm ...
4
votes
2answers
328 views

How should I implement parallax scrolling with pan and zoom in HTML5?

I'm writing a planetary motion simulator with the HTML5 canvas element and I want to put one or more layers of stars in the background. The user can click and drag the screen to navigate around the ...
0
votes
0answers
120 views

Am I doing this node.js game loop wrong?

I have 2 arrays of JSON objects, actions and game objects. At any time a user can make a request from the client which can add an action to the actions array. I have a setInterval(function(){ }, ...
0
votes
2answers
47 views

In an asynchronous server environment where player input and timed events modify data is using an in-memory array problematic?

So let's say I have a server running on node.js, and there is an array of player objects... At an interval, all of these player objects are looped and processed for events and changes that are based ...
-1
votes
1answer
143 views

Drawing polygons in 3D

I have recently been working on a 3D engine from scratch, using JavaScript and HTML5. I've successfully created lines (although slightly buggy) and points, but I can't figure out faces. My current ...
0
votes
0answers
83 views

Swept sphere to line segment intersection in 2D

How can you determine when a moving sphere intersects a line segment, and the normal of that intersection? Ideally Javascript, but anything that's tidy, simple and self-contained and easy to port to ...
2
votes
0answers
268 views

HTML5/JS - Choppy Game Loop

I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step ...

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