Unanswered Questions
13
votes
0answers
413 views
Atmospheric scattering sky from space artifacts
I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a ...
12
votes
1answer
1k views
How can one compile Darwinia under Linux?
Introversion is now offering the Darwinia+Multiwinia source for sale, stating
Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly ...
8
votes
1answer
128 views
Deferred decals normal problem
I've been working on a deferred decal system. So far I have finished the projection part, meaning I can click something in the scene and it will properly project a decal onto the surface of the ...
8
votes
0answers
220 views
How do I blend 2 lightmaps for day/night cycle in Unity?
Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far.
So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
7
votes
0answers
213 views
Implementing water effects (splashes) into XNA 4.0 game
I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...
7
votes
0answers
234 views
Rendering Unity across multiple monitors
At the moment I am trying to get unity to run across 2 monitors. I've done some research and know that this is, strictly, possible. There is a workaround where you basically have to fluff your window ...
7
votes
1answer
1k views
What does Skyrim Creation Kit's NPC class do?
I'm trying to change it with the setclass console command Based on the UESP wiki it looks like it just governs stat gain for leveling, but based on the Elder Scrolls wiki it seems to only control ...
6
votes
0answers
127 views
Path Finding for an Arena based map in 3D using NavMesh
I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game.
The moveable areas are marked using a Navigation Mesh made by the Arena designer.
...
6
votes
0answers
111 views
How do I get the compression on specific dynamic body
Sorry, I could not find any tag that would suit my question.
Let me first show you the image and then write what I want to do:
I'm using box2D. As you can see there are three dynamic bodies ...
6
votes
0answers
89 views
How to extend the btCollisionAlgorithm class in order to enable collision response with a terrain map created from voxels
I am using Bullet, and am attempting to make a collision algorithm that generates contact points off of a voxel (cube) based terrain, and creates the appropriate collision response. I also plan to ...
6
votes
1answer
240 views
How to best visualize parallax layers in a level editor?
I'm working out a 2d game in Unity, but this would apply to any game engine when making a 2d game.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the ...
6
votes
1answer
457 views
Separating logic and data in browser game
I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far:
There are two (so far) types of entities ...
5
votes
2answers
182 views
Calculating impulse propagation through a rigid body after a collision
I'm working on a game. I need to work out what the impulse is at different points on a body as a result of a collision.
For example, in the following diagram, if there is a collision that results in ...
5
votes
1answer
324 views
FBO rendering different result between Galaxy S2 and S3
I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so:
Bind texture A to framebuffer
Draw balls
Bind texture B to ...
5
votes
1answer
374 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?