A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).

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-4
votes
0answers
66 views

Why is the Ping Pong ball jumping all over? [closed]

i am programming a Ping Pong game in Java using UDP. The game is supposed to work between 2 computers but right now i have a problem. When i run the game,the players can move their player's rect but ...
4
votes
3answers
177 views

Is it worth having AI opponents step in for disconnected players in an online multiplayer card game

I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
-1
votes
0answers
27 views

Slick2d Network implementation

I have a game which I would like to implement Multiplayer. Basically, PVP, each people have a profile containing Life and other properties. I don't use sprite but I use images and replace it with a ...
4
votes
1answer
130 views

How to develop multi-player game without involving server side code?

There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code. So, how can we use ...
0
votes
1answer
95 views

GameLoop architecture for local multiplayer

I'm writing a game for Android to which I want to add a mulitplayer mode (local multiplayer via WiFi/Bluetooth, not online multiplayer via server). I stored the exchange-code between the client ...
6
votes
2answers
138 views

What to do with old data?

I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
1
vote
1answer
97 views

Adding local wireles multiplayer mode to my Android game

I've created a little game on Android. Now, I want to add a multiplayer mode which works with bluetooth or WiFi, so you can play together with other "smartphones" in your neighborhood . Which is the ...
0
votes
1answer
59 views

Real Time vs Turn Based (XNA) [closed]

What is a more difficult type of game to develop on XNA: A Real Time multiplayer game or a Turn Based multiplayer game? (not client server or peer to peer, just in general) Any links to articles ...
-1
votes
1answer
125 views

Asynchronous Game server [closed]

I am building an asynchronous multiplayer game (which can be compared whith a chess game) with Unity (up to 4 players in game). But I am stuck at choosing the server side solution. For me this kind of ...
0
votes
1answer
79 views

Approaching syncing between client and server, in a Tower Defense game

I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good. This is how the game works as of today, when a new game is created, the server ...
-1
votes
0answers
37 views

Mobile multiplayer game [closed]

I wish to create an ios and android mobile multiplayer poker game. Which architecture andserver should i use? Smartfoxserver/Photon/Some kind of custom socket server/websockets?Something else? Thanks ...
-5
votes
1answer
100 views

multiplayer game in openGL [closed]

what is the easiest way how to make network communication in openGL/glut? Does anybody know any good tutorial for beginners? thanks (or is there any simpler way then openGL?)
-1
votes
0answers
37 views

Multiplayer Game Session Creation, Discovery and Communication for iOS [closed]

I am planning to do a Multiplayer game for iOS on local network over Wi-Fi. This is the first time I'm developing a game for iOS (I have written games on many different platforms including C# and ...
1
vote
2answers
160 views

Creating offline multiplayer Android games with Unity

Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)? If so, then I would like to create a 2 player game prototype, containing a single room (empty ...
0
votes
0answers
59 views

What is an efficient/safe way to broker head to head communication for a mobile game

I have a mobile game written in XNA/MonoGame with a wcf server and I am currently designing the head to head competition mode. Previously I have created a game that used UDP to set up communication ...

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