A representation of an object in 3D space.
0
votes
0answers
20 views
Size of an image imported with FreeImage
I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong.
It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method ...
0
votes
1answer
59 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
2answers
42 views
XNA model texture maps [closed]
Is it possible to make a texture maps for XNA .fbx models? Just one texture file for the whole model.
0
votes
2answers
68 views
XNA change a specific color of a model to another
Is it possible to change a specific color of a model to another?
Example:
Everything that's blue should be red or something like that.
And is it possible to do this without the use of effects? I ...
4
votes
1answer
122 views
Automatically generate low detail collision meshes
I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
2
votes
1answer
64 views
Blender Texture Seam
I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not ...
0
votes
0answers
33 views
after I translate a model in relation to another and I rotate it both models change
I am trying to translate the world model but when I rotate the world model it rotates about its origin, the origin that I moved in relation to the model that the viewport is supposed to follow.
...
-2
votes
3answers
222 views
Is it possible to use industrial models in games? [closed]
Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
0
votes
1answer
102 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
0
votes
1answer
59 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
vote
1answer
55 views
XNA draw model partially
Is it possible to draw a model partially (along the X, Y or Z axis) to make an extending barrier or something like that? (Scaling doesn't work because of the textures)
0
votes
1answer
73 views
Changing textures on a Model messes up antialiasing? (XNA)
Here is a code sample:
blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender
absoluteBlockTransforms = new ...
0
votes
1answer
68 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
4
votes
1answer
286 views
2D animation: Animated 3D models or sprites with animation frames?
Starting out with new project, I am stuck choosing between:
3D textured model animated directly through the renderer
2D sprites and drawing each animation frame
The game will be 2D platform, I ...
0
votes
1answer
75 views
Dynamic model scaling
Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
-2
votes
1answer
154 views
How to draw millions of cubes without idle , model instancing in XNA?
I work for a project in the style of game "Minecraft".
I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model.
So far so good.
My problem is ...
2
votes
1answer
156 views
Sketchup model renders wrong in XNA
My XNA model renders wrong.
It should render like that:
But it renders like that:
The background doesn't matter. It's just the model that renders wrong.
Here is the drawing code:
protected ...
2
votes
1answer
41 views
Model View Controller linking dynamic model to view
I currently an implementing a game roughly using a model-view-controller setup. A single game controller instantiates a model and view. The model and view then instantiate child models and views, ...
-4
votes
1answer
129 views
Which sketch-to-3D-model software is available? [closed]
I picture this: I paint a 3dmodel from the front, side and top - more or less to scale.
Then I take a photo of it and give it to the software. The software then tries to figure out which part of it ...
3
votes
1answer
143 views
How rotate a 3D cube at its center XNA?
I try to rotate a 3D cube on itself from its center, not the edge.
Here is my code used.
public rotatemyCube()
{
...
Matrix newTransform = Matrix.CreateScale(scale) * ...
2
votes
1answer
67 views
XNA partially extending the content pipeline using a ModelContent
I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
vote
0answers
77 views
BasicEffect and SkinnedEffect treating WorldViewProj differently?
I made a ModelBatch class that batches and draw rigged/unanimated and skinned/animated models. For now, BasicEffect is assigned to rigged models (XNA Model Processor) and SkinnedEffect is assigned to ...
-6
votes
1answer
141 views
Heightmap VS actual model of environment [closed]
I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an ...
4
votes
2answers
143 views
Optimizing models & improving performance
I've created a map editor for a game I've been developing. The maps (planets) are made using a form of meta ball editing. Basically, in the end the Marching Cubes algorithm is used to get my final ...
-1
votes
1answer
225 views
How to make model's arms + weapon follow cursor?
0
Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to ...
1
vote
0answers
97 views
How to draw a large number of model (identical) with vertex buffer in XNA?
I am facing a problem that many developers as have probably found a solution.
I have a small project with a floor designed with small cubes (100X100).
If I exceed this limit, my game suffered major ...
1
vote
0answers
147 views
3D Animations in XNA 3.1
Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
0
votes
0answers
78 views
Creating Primitives and Model from Texture2D Xna 4.0
So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects.
After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...
1
vote
1answer
62 views
Blender 2.6: Move Mesh to X Coordinate of Another Mesh
An example:
There are two planes A and B with the following median points:
( X | Y | Z )
M_A ( 3 | 2 | 2 )
M_B ( 6 | 1 | 1 )
Now I want to move the plane A on the X-axis to the X coordinate ...
1
vote
0answers
75 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
3
votes
2answers
607 views
Importing and Displaying .fbx files
I have a little problem with importing/displaying .fbx files.
I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
3
votes
3answers
436 views
DirectX 9 - model rendering from .obj files issues
Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems.
The .obj files contained values like "f", "v", "vt".
Image Of Problem: ...
0
votes
1answer
92 views
How to calculate the position of an attached model after rotation?
I'm programming a basic game on XNA. I started to place an object (eg weapon) attached to the right arm of my player. When I move my character forward behind left or right all right. But when I ...
4
votes
1answer
110 views
How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline
I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example:
Texture2D texture = content.Load<Texture2D>("MyTexture");
texture.Name ...
3
votes
0answers
101 views
Point cloud to CAD model
Point clouds can be obtained from a physical camera using phase shift algorithm. These may be 3-4 separate point clouds. My job is to combine those point clouds (register, filter) using signal ...
3
votes
1answer
116 views
Blender Object Appearing Gray when all Lights are Off
I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
2
votes
1answer
138 views
How attach a model with another model on a specific bone?
I meet a difficulty attached to a model to another model on a "bone" accurate.
I searched several forums but no result. I saw that many people have asked the same question but no real result see no ...
0
votes
1answer
93 views
How stoper one annimation model on XNA?
I do not understand how to pause an animation of XNA. I can "Start" the animation of my model but not stop it. I use SkinningSample_4_0 sample dll
Here is my code to use.
Here is my code to use.
...
2
votes
1answer
163 views
How to make an articulated mob in Minecraft?
I am attempting to make a sea serpent, and I want to know how to make it be able to turn in any place, or at each 'segment', somewhat like the snakes in mocreatures. I know how to make mobs in ...
0
votes
0answers
61 views
How to create models for an iOS fighting game?
I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts.
If I were to take on an endeavor, how would I go about the ...
0
votes
1answer
105 views
Animated Models in XNA
I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
2
votes
2answers
456 views
OBJ model loaded in LWJGL has a black area with no texture
I have a problem with loading an .obj file in LWJGL and its textures.
The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
2
votes
1answer
66 views
XNA 4.0 Model into parts
is there a way to split a .fbx model into parts, and move those parts individualy in XNA 4.0 ?
Thanks
1
vote
0answers
100 views
How can I model a pendulum blade? [closed]
Like this one from Saw V:
What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
2
votes
1answer
68 views
Best way to develop a level from Top down image using 3dmax
I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
3
votes
1answer
139 views
Applying prerecorded animations to models with the same skeleton
well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
0
votes
1answer
67 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
1
vote
2answers
174 views
Converting a hipoly model to a lowpoly model
I have a model with more than 500.000 polygons and I want to speed up the drawing process in my game. So I decided to use a lowpoly model and normal mapping, but found no software to get a lowpoly ...
0
votes
1answer
153 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
6
votes
1answer
229 views
How can I attach a model to the bone of another model?
I am trying to attach one animated model to one of the bones of another animated model in an XNA game.
I've found a few questions/forum posts/articles online which explain how to attach a weapon ...