The process of testing the game by having a live person play it (or a portion of it).
1
vote
1answer
52 views
How can I use remote playtesters?
I'm working on a website for asynchronous two-player games (mostly board games); as part of the site's development I'm hoping to use it to playtest new games I design. The good news is that this ...
7
votes
2answers
627 views
Some theory questions about classic endless arcade games
I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
2
votes
2answers
84 views
What is balance needed between testing the game mechanic (play testing) and testing the code
I do not work in the industry and I wondered very broadly what percentage is given over to play testing versus getting the bugs out. Or does no-one really work it like this?
5
votes
3answers
313 views
Game testing on Android - emulator or real devices?
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
12
votes
3answers
368 views
Playtesting Own Game - How To Be Objective?
I am currently working on an iPhone game and am having trouble playtesting to find out which parts of the game are fun and which need to be reworked. As I sit down to play the various iterations, my ...
3
votes
1answer
246 views
Where can I get people to test my game?
I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
3
votes
2answers
143 views
What is a good way to test demand for a new game platform?
I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example.
I'd love to figure ...
1
vote
2answers
132 views
How can I automate high-level user interactions to test correctness of my game?
I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
8
votes
2answers
355 views
What should I expect from volunteer playtesting?
I have recently been invited to do some volunteer playtesting for a pretty well known developer. They made it very clear that it was on a volunteer basis only. It's not a job and I won't be getting ...
3
votes
2answers
532 views
Factors to consider when building an algorithm for gun recoil
What would be a good algorithm for calculating the recoil of a shooting guns cross-hairs?
What I've got now, is something like this:
Define min/max recoil based on weapon size
Generate random ...
15
votes
7answers
613 views
How do you get useful data from playtesters?
There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them...
Crash Reports. When my C++ game crashes while someone is playing it, how do I ...