Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
-4
votes
1answer
83 views
C++ SDL/SFML advancing help [closed]
I've been playing around programming using SDL and SFML for a while now and done all the basic tutorials I can find(love lazyfoo).
but I'm stuck and not sure how to move on from simple games like ...
-1
votes
1answer
91 views
Drawing multiple sprites with clear screen for every frame
I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
0
votes
1answer
178 views
I want to start making 2D Games with C++ or #C [closed]
I know C++ pretty well, I think - polymorphism, vectors, templates, and more.
I also know C#.
I want to program a 2D game, but not like those programs where you click a button or two, and you ...
0
votes
0answers
123 views
SFML tmx map loader for isometric view
To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
2
votes
1answer
43 views
pytmx: issue trying to get the correct texture rectangle for sprite for objetcs on map
:D Hello :D
I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and ...
0
votes
2answers
136 views
How does one load TMX files into a SFML game?
How does one load .tmx files from Tiled into a SFML game?
-3
votes
1answer
151 views
What's wrong with my code? [closed]
I'm starting out writing a game in C++ and SFML, I have a lot of experience writing business software for servers in C# but very little experience in C++ and none in game development.
I have tried to ...
1
vote
0answers
280 views
2D water shader in SFML
I want to implement the algorithm for a 2D water surface described here and here.
Before somebody finds out, beats me up and deletes this, I'm gonna say it myself. I posted this question over at ...
4
votes
2answers
266 views
Game state management: the buck doesn't stop “here” soon enough
I realize there are already many Q&As on this site about GameState/GameScreen management, state machines, state stacks, etc. This question is meant as a follow-up:
Suppose hypothetically I ...
2
votes
4answers
242 views
How can I have parent-child transform in a component system?
Before when using inheritance, I could draw all my objects using this recursive function:
void Object::innerDraw(sf::RenderTarget& target, sf::RenderStates states)
{
states.transform *= ...
1
vote
2answers
246 views
Indoor 3D game worlds
I'm looking for a little direction.
I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds.
Now ...
0
votes
1answer
290 views
Does SFML render it's graphics using OpenGL internally?
By that, I mean that SFML has an abstraction for OpenGL? Sort of like SDL's blit functions, but using OpenGL internally?
"Yes SFML uses OpenGL for all the graphical stuff. "
Received this comment ...
1
vote
1answer
174 views
OpenGL Depth Buffer/Coordinate issue with SFML
For some reason, my coordinate system in OpenGL is getting all messed up with depth. When I put something more than 1 unit away from zero (in terms of the Z coordinate), I can't see the object. ...
2
votes
1answer
184 views
SFML - Completely Unlimit Framerate
I am trying to completely unlimit the SFML framerate, so that as many frames will be displayed as possible. The reason for this is I want to loop through one section of code which calculates positions ...
0
votes
1answer
137 views
Picking a suitable resolution for a modern low-res game?
I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...