iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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18 views
Cocos 2d move CCsprite in array of points
I need a CCsprite to move to the points in my array those points will form a circle.I know to move CCsprite but my app crashes when i make it to move in array of points. Help me where i am making ...
-2
votes
1answer
53 views
MonoGame iOS and Game Performance [closed]
My friends and I are developing a game for Ipad/Iphone using the monogame Framework.
We are at the final stage of the development and we are having some issues concerning the deploy of the game.
This ...
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votes
0answers
8 views
Set texture of a LHSprite that is loaded from LevelHelper
How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper?
I am using sprite sheets. So i tried to load the image the old fashioned way using ...
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vote
0answers
17 views
How to combine tap and long hold gesture recognizers?
I have a game in which the player moves around a sprite by tapping on various sections of the screen (left, right, up, down). So far, each tap moves the sprite one tile (I use a tile system for ...
-1
votes
0answers
10 views
GameCenter invite friend with list of GKInvite
I am using Game Center in my game for iPhone in IOS 6. I have a tableview with a list of GameCenter´s friends . When I click a friend name, this friend recieve anotificatión (Game Center Notification) ...
-2
votes
0answers
27 views
What to choose? [closed]
I am so stuck on what to choose, I want to create a game like vector (run and jump game with multiple levels)
From what I've read i may use:
Kobold2D
Cocos2D w/ Box2D (which involves learning a bit ...
-3
votes
0answers
37 views
How to parse .plist and read and write data (cocos2d-x) [closed]
On IOS, i'm looking for tutorial about parse .plist file. read and write data into plist file
Please help me. THANK U SO MUCH
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votes
0answers
23 views
How should I handle assets on an iOS game (or any game really)? [duplicate]
So the title says it all. I'll elaborate a bit for clarity.
I am still getting my bearings in Objective-C, Cocoa and iOS programming. I haven't bought a developer kit yet as I want to wait until I ...
2
votes
1answer
108 views
How to create a 2D ocean effect in cocos2dx and box2d for iphone, android, windows phones
Currently my game needs a top ocean view. Can this ocean effect done using box2d? or should I dive into write my own physics (liquid/water simulation). Ideas and suggestions are welcome.
2
votes
1answer
49 views
Bodies do not stay sticked together by joint in retina display
I'm rehearsing on Box2D revolute joints. Everything's going pretty well except for one thing. For some reason bodies joined together with revolute joints do not stay sticked, they start getting apart ...
-2
votes
0answers
39 views
Coming From Java: Creating Objective C iOS Frameworks [closed]
So I'm a Java programmer learning to use Objective-C and Cocoa for iOS development.
I have a library in Java that is the basis for most of my games. It includes things like a physics, math, game loop, ...
3
votes
2answers
57 views
using DirectX to generate a sprite sheet
I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS).
They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
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votes
0answers
29 views
Refactoring Sprites to their own classes OpenGL es 2 [closed]
I was following along with http://www.raywenderlich.com/9776/how-to-create-a-simple-2d-iphone-game-with-opengl-es-2-0-and-glkit-part-2 and I've hit a wall. I can't for the life of me figure how to ...
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votes
1answer
32 views
Exporting spritesheet for Cocos2d
I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.
E.G. The solution I thought of is to have one plist file ...
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votes
0answers
35 views
Cocos2d/Box2d Component based entity system
Recently I've read somewhere that it is not a good idea to inherit from CCSprite class when making your game objects. In my CBES each Game Object has :
-PhysicsComponent(responsible for updating ...