Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com

learn more… | top users | synonyms

2
votes
2answers
268 views

How to detect a touch on transparent area of an image in a (libgdx) stage?

Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I ...
1
vote
1answer
498 views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
-3
votes
0answers
20 views

How to animate the Tilemap object in Libgdx? [closed]

I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
-1
votes
1answer
103 views

Android 2D game engine [closed]

I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
5
votes
6answers
6k views

Convert Flash game to work on Android devices

Is there any way to convert a Flash games(file with .swf extention) to work with android devices? I want the game to use Android device native controls like sensor, accelerometer, etc.
1
vote
0answers
39 views

sharing preferences between two apps on android with libgdx

I am making an android game with both a demo version and a paid version. I want users who decide to buy the paid version to continue from where they left off, with all their old data and settings. ...
0
votes
1answer
127 views

Real cash gambling app

I am making a cash game like deal or no deal for use as an android app, using adobe software. The idea is player wagers 50 pence through Paypal plays the game wins, say, £10 pounds and then cash out. ...
5
votes
4answers
1k views

More profitable: Android apps or Flash games?

Which market (that of Android games or that of Flash games) is more profitable and will give me a better chance of success? Where can I find the relative market shares of these markets, globally?
5
votes
4answers
1k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
0
votes
0answers
25 views

How would one make dynamic vertices in OpenGL ES 2.0 to make a 3D modeling program?

Is there an easy way to make dynamic vertices in OpenGL ES 2.0 so that one could make a modeling program, and if so, how would they be combined to make a final model for export?
-3
votes
0answers
92 views

Programming logic behind Temple Run (OpenGL ES ?)? [closed]

I am very much facinated by the success of Temple Run (iOS and Andriod) developed by 2 developers and 1 artist. My questions are - What did they use for graphics rendering, was it OpenGL ES for the ...
9
votes
3answers
634 views

Selling Android apps from Android-Market-unsupported countries

I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options: ...
-1
votes
1answer
109 views

Spawning enemies outside of view

I'm trying to create a 2d shooter for Android. How do I spawn enemies "above" the screen, so that they "enter" the game screen instead of spawning at the top of it? I think I need to make a game ...
2
votes
1answer
999 views

How do I implement a score database in Android?

I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed ...
0
votes
2answers
72 views

onTouchEvent only working for one view within activity

I have a parent Activity which contains 2 views. One view is a custom view class, where I am overriding the onDraw method. This view contains an onTouchEvent function, which is checking for user ...

1 2 3 4 5 55
15 30 50 per page