A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).
-1
votes
0answers
23 views
Need help implementing multiplayer over multiple computers in my game
Currently in Visual Basic 2010 my Turn-Based Table-Top card game I'm converting to computer I have it set for up to 5 players.
At the moment every player shares the same form. When a turn changes, ...
0
votes
0answers
57 views
Implementing time slowdown in a multiplayer game [duplicate]
My game has first-person melee combat that is based on directional attacks that are controlled with mouse gestures. For example, a downward slash is most effectively blocked by a shield held up high. ...
0
votes
1answer
74 views
Are there any guidelines/articles/tutorials for creating a network protocol for games? [closed]
I am currently developing a little 2D sandbox game with multiplayer functionality in XNA 4.0 and the latest lidgren-lib for networking.
I found myself quickly at a point where sending a players ...
1
vote
0answers
107 views
DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?
I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
-4
votes
0answers
73 views
Why is the Ping Pong ball jumping all over? [closed]
i am programming a Ping Pong game in Java using UDP.
The game is supposed to work between 2 computers but right now i have a problem.
When i run the game,the players can move their player's rect but ...
4
votes
3answers
195 views
Is it worth having AI opponents step in for disconnected players in an online multiplayer card game
I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
-1
votes
0answers
35 views
Slick2d Network implementation
I have a game which I would like to implement Multiplayer. Basically, PVP, each people have a profile containing Life and other properties. I don't use sprite but I use images and replace it with a ...
4
votes
1answer
152 views
How to develop multi-player game without involving server side code?
There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code.
So, how can we use ...
0
votes
1answer
106 views
GameLoop architecture for local multiplayer
I'm writing a game for Android to which I want to add a mulitplayer mode (local multiplayer via WiFi/Bluetooth, not online multiplayer via server). I stored the exchange-code between the client ...
6
votes
2answers
147 views
What to do with old data?
I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...
1
vote
1answer
119 views
Adding local wireles multiplayer mode to my Android game
I've created a little game on Android. Now, I want to add a multiplayer mode which works with bluetooth or WiFi, so you can play together with other "smartphones" in your neighborhood . Which is the ...
0
votes
1answer
66 views
Real Time vs Turn Based (XNA) [closed]
What is a more difficult type of game to develop on XNA: A Real Time multiplayer game or a Turn Based multiplayer game? (not client server or peer to peer, just in general)
Any links to articles ...
-1
votes
1answer
137 views
Asynchronous Game server [closed]
I am building an asynchronous multiplayer game (which can be compared whith a chess game) with Unity (up to 4 players in game). But I am stuck at choosing the server side solution.
For me this kind of ...
0
votes
1answer
84 views
Approaching syncing between client and server, in a Tower Defense game
I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good.
This is how the game works as of today, when a new game is created, the server ...
-1
votes
0answers
38 views
Mobile multiplayer game [closed]
I wish to create an ios and android mobile multiplayer poker game. Which architecture andserver should i use?
Smartfoxserver/Photon/Some kind of custom socket server/websockets?Something else?
Thanks
...