The determination of whether or not two or more entities make contact with each other during gameplay.

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-3
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0answers
34 views

Bullet not return when player shoot to any object [closed]

package com.example.game4; import java.io.IOException; import java.util.Iterator; import java.util.LinkedList; import javax.microedition.khronos.opengles.GL10; import ...
0
votes
1answer
34 views

Bounding Boxes and XNA

So heres some straight up code for you: BoundingBox b = new BoundingBox( Vector3.Up + Vector3.Right + Vector3.Forward, Vector3.Down + Vector3.Backward + Vector3.Left); BoundingBox bb = new ...
0
votes
3answers
66 views

Collision detection logic

Edit Just to clarify what I'm asking - I have 2 objects - 1 is a platform and the other is the main character, I wish to make the player stop regardless of which side he hits the platform (from the ...
-1
votes
0answers
16 views

AS3: Handle collision with ground. Velocity's and hitTestObject()

I'm working on a sidescroller game but i'm having issues with my screen region and collisions. I will just stick to 1 problem because once this is fixed i can probably also fix my screen so it scrolls ...
1
vote
0answers
71 views

How can I implement collision for a “pseudo-3D” game?

I'm looking for high level implementation details, not specifics. I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
0
votes
0answers
56 views

Irrlicht collision with a invisible mesh

I'm writing a Final Fantasy-like game engine, with 2D backgrounds and 3D models with Irrlicht. To calculate collisions with the objects in the background I use a invisible mesh like this: I have ...
0
votes
1answer
41 views

Implementing Frame of reference for physics calculations

How would I alter physical calculations to account for frame of reference of a physical body? Currently I have a world that is a collection of rigid body objects that act on each other. There is no ...
1
vote
1answer
84 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
0answers
35 views

How to predict future location of a Car in a Navigation Mesh based pathfinding system?

I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game. I am trying to develop the AI for my cars now. The problem is how can I ...
0
votes
1answer
75 views

Is there a “box2d without physics” lib (only for collision detection)?

Box2d Collision detection algorithms are probably the best ones out there. Unfortunately, they are bundled together with a realistic physics engine that I don't need. Is there an open source project ...
-8
votes
0answers
67 views

How can i detect collision using tilemap in libgdx? [closed]

I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
4
votes
1answer
119 views

Automatically generate low detail collision meshes

I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
-2
votes
0answers
53 views

Stationary turret that tracks the player when in sight [closed]

Hello i am doing a project for school i am new to c# and need some help with a turret i am creating a simple 2d game and i want my turret sprite to rotate and track my player when he is in view and ...
0
votes
0answers
36 views

Android: Switch(swipe) places on two images [closed]

I have two images next to each other and I want to switch their places with a swipe. I made collision detection but I don't now how to swipe and change their positions. I'm really new at this, so ...
-7
votes
1answer
45 views

XNA 4.0 3D Collision question

Which collision should I use for doing slope models?

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