The determination of whether or not two or more entities make contact with each other during gameplay.
-3
votes
0answers
34 views
Bullet not return when player shoot to any object [closed]
package com.example.game4;
import java.io.IOException;
import java.util.Iterator;
import java.util.LinkedList;
import javax.microedition.khronos.opengles.GL10;
import ...
0
votes
1answer
34 views
Bounding Boxes and XNA
So heres some straight up code for you:
BoundingBox b = new BoundingBox(
Vector3.Up + Vector3.Right + Vector3.Forward,
Vector3.Down + Vector3.Backward + Vector3.Left);
BoundingBox bb = new ...
0
votes
3answers
66 views
Collision detection logic
Edit
Just to clarify what I'm asking - I have 2 objects - 1 is a platform and the other is the main character, I wish to make the player stop regardless of which side he hits the platform (from the ...
-1
votes
0answers
16 views
AS3: Handle collision with ground. Velocity's and hitTestObject()
I'm working on a sidescroller game but i'm having issues with my screen region and collisions.
I will just stick to 1 problem because once this is fixed i can probably also fix my screen so it scrolls ...
1
vote
0answers
71 views
How can I implement collision for a “pseudo-3D” game?
I'm looking for high level implementation details, not specifics.
I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
0
votes
0answers
56 views
Irrlicht collision with a invisible mesh
I'm writing a Final Fantasy-like game engine, with 2D backgrounds and 3D models with Irrlicht.
To calculate collisions with the objects in the background I use a invisible mesh like this:
I have ...
0
votes
1answer
41 views
Implementing Frame of reference for physics calculations
How would I alter physical calculations to account for frame of reference of a physical body?
Currently I have a world that is a collection of rigid body objects that act on each other. There is no ...
1
vote
1answer
84 views
relationship between eye height and collision body in UDK
We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
0answers
35 views
How to predict future location of a Car in a Navigation Mesh based pathfinding system?
I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I ...
0
votes
1answer
75 views
Is there a “box2d without physics” lib (only for collision detection)?
Box2d Collision detection algorithms are probably the best ones out there. Unfortunately, they are bundled together with a realistic physics engine that I don't need.
Is there an open source project ...
-8
votes
0answers
67 views
How can i detect collision using tilemap in libgdx? [closed]
I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
4
votes
1answer
119 views
Automatically generate low detail collision meshes
I lately integrated Bullet Physics into my little game engine, but for now I only use basic shapes as spheres or boxes for collision checks. For more realistic physics I need collision meshes for all ...
-2
votes
0answers
53 views
Stationary turret that tracks the player when in sight [closed]
Hello i am doing a project for school i am new to c# and need some help with a turret i am creating a simple 2d game and i want my turret sprite to rotate and track my player when he is in view and ...
0
votes
0answers
36 views
Android: Switch(swipe) places on two images [closed]
I have two images next to each other and I want to switch their places with a swipe. I made collision detection but I don't now how to swipe and change their positions.
I'm really new at this, so ...
-7
votes
1answer
45 views