The art tag has no wiki summary.
0
votes
0answers
20 views
ios screen design -> how to target multiple devices
I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well.
Non Retina ipads + ipad mini is 1024 x ...
10
votes
4answers
565 views
How to add a feel of depth?
I have several mountain models drawing in the background.
See actual screenshot here:
At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
-6
votes
0answers
28 views
How many art models should a linear game have? [closed]
I'm just curious. Lets say something among the lines of Max Payne, Call Of Duty in terms of scope and depth.
33
votes
4answers
944 views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
0
votes
1answer
162 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
5
votes
1answer
168 views
Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?
For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
450 views
Why is there such a problem to create realistic eyes in games? [closed]
I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
166 views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
0
votes
4answers
307 views
Simple Alternate Art Style [closed]
I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
4
votes
5answers
264 views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
69 views
How to properly commission professional artwork [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
-3
votes
2answers
139 views
How to Develop These Basic Artwork Effects? [closed]
Quick background, I'm a visual designer specializing in web and branding currently engaged in my first Android project doing UI design for a commercial app with a friend. After this project we're ...
3
votes
2answers
338 views
Creating Animations Without Hardcore Art for 2D Action RPG
I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
2
votes
2answers
327 views
Rule of thumb for enemy art design in 2D platformer
I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
1
vote
4answers
473 views
Is it OK to reuse art from open-source games?
There are a lot of open source games, such as Flare (Diablo clone).
Is it OK to re-use the art they put in their open source game and make a profit?