The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
0answers
18 views
Pac-man animation
So for my intro to java class we need to re create this. http://people.highline.edu/tostrander/142/demo/pacman.htm
We need to use only the Java.awt package so I figure to make the pacman I need to ...
0
votes
0answers
6 views
Android Move ImageView in circular path around a textView
In my app, I am trying to move an ImageView, which is nothing but a circle, around a TextView, containing a number. This is my XML
<LinearLayout ...
0
votes
1answer
68 views
How are the following 3D effects mocked in Myst 4? (link)
Superficially, I thought 'all' that would be required to make a myst style game would be to place the camera inside a 3D sphere, with the sphere's inner surface textured with an ...
0
votes
1answer
39 views
texture won't move OpenGL ES 2.0
I want be able to move my texture in GLSL I have set my texture to wrap S and wrap T but not sure why it wont move
my fragment shader looks like this at the moment
uniform sampler2D n_mapTex;
...
4
votes
3answers
121 views
How do I make an arrow line up with a bow when rotating them?
I am trying to create a bow and arrow animation in which the player can drag downwards to increase the bow strength (see the image) and release it to hit a target. I can't get the arrow to align ...
-3
votes
0answers
46 views
Bullet not return when player shoot to any object [closed]
package com.example.game4;
import java.io.IOException;
import java.util.Iterator;
import java.util.LinkedList;
import javax.microedition.khronos.opengles.GL10;
import ...
2
votes
1answer
107 views
How do I loop my animations seamlessly?
I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor.
My only problem is, that after one animation-loop completes, the ...
-1
votes
1answer
59 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
0
votes
0answers
23 views
CAT RIG to FBX XNA problems
Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.
So the problem is, once ive exported the file out, ...
-5
votes
1answer
39 views
how is orthografic created in 2.5d? [closed]
"Hi and welcome to the site. You shouldn't use the "Answer" to ask a new question. If you have a question, use the "ASK QUESTION" button. Regarding your question about Sonic 4: They most likely use a ...
1
vote
2answers
89 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
0
votes
0answers
42 views
Flash CS6 Spritesheets and XNA
So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice!
I have a few questions to CS6:
http://imgur.com/enllkyL
Its nifty but it lost its "up ...
1
vote
1answer
90 views
Creating the Animations in C++ from 3DS Max
I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes.
So far I thought on two methods:
...
2
votes
2answers
81 views
Animating a background 'pulse' with easing equation
I'm trying to find a suitable easing equation (or other method) to animate an object so that it 'pulses' (imagine a 'spike' on a music visualiser, or see the image I drew badly below)
'v' is the ...
-1
votes
0answers
42 views
Questions about animating in 3DS Max/XNA?
I have never created an animation within 3DS Max before and I have a few questions.
I already have a model with a biped rigged correctly.
Can I have multiple animations within one model?
How are ...