Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. There currently is an effort for a blender specific stackexchange site. http://area51.stackexchange.com/proposals/40377/blender

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How to seamlessly texture a cube in OpenGL

I have been following this site as an intro to OpenGL. After going through the model obj loading tutorial, I wanted to create my own .obj (a cube) as well as my own texture. Following this blender ...
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42 views

Posible to export f-curves in blender?

I work with some friends on a rail shooter game in openGL. For creating our world we are using Blender. Since we want our Tank to follow a path I have started to work with creating bezier curves and ...
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44 views

How to open .lmesh and .lanim files? [closed]

I try to open league of legends models using Blender, but I don't know how to handle .lmesh and .lanim files. These files are located in here: http://static.lolking.net/shared/mv/
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1answer
68 views

Blender Texture Seam

I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine. For some reason I can not ...
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1answer
136 views

How do I export my Blender model to OGRE XML format for jMonkeyEngine 3?

I'm an amateur software engineer with several simple 2D-game projects under my belt. I'v recently turned my attention towards creating a basic 3D game, nothing too fancy, just to get a grip on things. ...
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27 views

Is it possible to control bones/vertexes on Blender programaticaly to achieve a specific effect?

I'm trying to animate a character with a ponytail in a very specific way. I'd like to do it by controlling "pivot points" on the hair programatically. I've programmed a cloth simulator in JavaScript ...
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1answer
118 views

What is the simplest way to export a bezier curve created in Blender to a text file?

I have created a bezier curve in Blender. I'd like to export this curve to a text file. What I need is : Control point + handles, three points in total. Example : {{ 2.3333,4.3942, 55.333 }, { ...
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33 views

Batch mesh simplification

I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
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51 views

independent lighting per mesh in blender

In Blender, is it possible to assign lighting objects/effects exclusively to a single mesh? For instance, if I place two meshes next to each other, and two lights (one shining on each mesh), I would ...
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1answer
65 views

Can't move bone on blender. “Location” transform grayed out

I'm trying to move a bone on Blender. I can't do anything with it at all. I've searched through the menus and noticed the Location transform is grayed out.
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3answers
177 views

How To Export Blender Game Logic for Controlling Actor Actions?

Question: How does one export Game Logic ("Sensors") that Unity references for controlling actions from Blender's "Action Editor" or "Dope Sheet"? Problem Statement: I have a Blender model that has ...
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2answers
64 views

How do I connect different parts on Blender? [duplicate]

I'm new to blender, trying to make my first model. I've got a body, a shoulder, an arm and a head - all separated. How do I connect them correctly?
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86 views

How to make a cube mesh and texture for XNA use?

I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day. I'm trying to start with 3D graphics, and I read up a ...
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107 views

XNA skinned model animation snapping and sped up

I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
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1answer
223 views

Obj Blender Export Recommendation for OpenGL C++

I have been modelling some objects inside blender, like a light bulb. I finished the light bulb, and I got a question at the time of export it. I want to export the light bulb in the wavefront format ...
2
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1answer
99 views

What format(s) does Blender 2.6 support well enough to use with my game?

I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
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1answer
221 views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
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1answer
103 views

UV Mapping Problems

I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
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2answers
214 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
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2answers
280 views

Blender - baking normal map - weird colors

I have a metal drum mesh, and when I bake its normal map, I get the weird colors (see attached pic). I'm talking about the horizontal gradient shift of color. There's no deformation like that on my ...
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1answer
139 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
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0answers
157 views

Blender: How to merge multiple meshes of same object?

I have run into a bit of a problem creating my 3D model. I started with a single mesh and added additional meshes (all in edit mode) to create my geometric shape. They are all part of the same object, ...
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44 views

Problem with drawing mesh

So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender: For the sake of simplicity ...
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1answer
114 views

Exported FBX Blender Model not showing up in XNA

I really do apologise if this question has been asked before, but I recently created a model in Blender 2.63, exported it to an FBX file, and tried to display it in XNA (using 4.0 Refresh), but all ...
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85 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
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143 views

Using Blender to create a UDK game character

in UDK tutorial movies the teacher uses Maya to create a game character for Unreal Developmet Kit. Can one use Blender instead.
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228 views

Make bones in blender work corectly in XNA

So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
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100 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
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1answer
132 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
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2answers
221 views

Compress / make Blender .obj file smaller

I have been learning the basics of blender for the best part of the day, and I still cannot figure out how to make models(imported) smaller in file size(where their original file size is 2MB+). The ...

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