I'm interested in 2d tile game development. What's your experience with that? What programming language would be wise to choose? I am thinking of C# or Java... Either way, I have some experiences, but I am thinking about maybe there are engines too choose from. Also Python could be a choice.
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closed as not constructive by Nicol Bolas, Maik Semder, Byte56, Josh Petrie, Sean Middleditch Jan 12 at 3:36
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Depending on what API you are planning to use, you probably need to chose language from there. For instance, if you want to go with C# you have either XNA and SlimDX avalible. And probably some other i forgot to mention. Both of them are realy good and lets you do all your 2d without any big hussle. Im not sure on what 2d API´s java supports or have, but take a googel around it and see what you find and make an assumption on what you find best there. And if you wish to go with c++, SDL is a greate choise. My best advice for you is to sit down, google some facts around each of the API´s you find, and about each language. from there make a pro and con list of whats in your need and whats isnt. |
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I'd personally recommend using C++ and SDL. SDL provides you with everything you need to program your game and is very flexible, and C++ is flexible and portable. |
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