The inventory tag has no wiki summary.
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Stacking items, c# XNA: When item reaches maximum stack, new items added are also maximum stack
haven't used this site before so I'm sorry if I format my post badly.
I am trying to build a stackable inventory for my game in c# XNA and the problem I've encountered is when an item in my inventory ...
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Unlimited inventory system?
I am working on a small game, I need to add an unlimited inventory to the game but I am not sure how to do it.
I have an inventory system with a specific amount of slots, here it is:
<?xml ...
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C# Item system design approach, should I use abstract classes, interfaces or virutals?
I'm working on a Resident Evil 1/2/3/0/Remake type of game. Currently I've done a big part of the inventory system (here's a link if you wanna see my inventory, pretty outdated, added a lot of ...
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2D sort for inventory items?
I asked this question some time ago. Now I ended up with just a sorter method that will sort the items based on their bulkiness/nSlotsRequired. Here's what I'm doing:
I store all the items I have in ...
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Auto-organized / smart inventory system?
for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way ...
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How to prevent the “Too awesome to use” syndrome
When you give the player a rare but powerful item which can only be used once but is never really required to proceed, most players will not use it at all, because they are waiting for the perfect ...