The practice of earning money for games, often on a continuing or advance basis past the initial sale.
0
votes
1answer
78 views
Suggestion on Database Design [closed]
I am developing an MMOG (not specifically RPG), in this MMOG there are several mini games which the user can play. Users can earn gold from this each of this mini game (depending on their score).
...
3
votes
1answer
154 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
-5
votes
1answer
86 views
MMO market (subscribe model, not play for free) [closed]
What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)?
And how many active gamers playing them and what cost of each of them?
Thank you!
5
votes
2answers
248 views
Virtual Economy Setup - Virtual currencies advice
I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones.
The game is an action game which is currently ...
10
votes
2answers
450 views
$0.99 or Free with Virtual goods - Revenue Model for mobile games
I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
0
votes
3answers
191 views
Saving virtual goods balance in Android Game
I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
2
votes
1answer
140 views
Making large scale changes to an economy in a social game
Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
0
votes
1answer
139 views
How to prevent one account from unlocking products on other devices using Apple StoreKit?
We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
1
vote
1answer
160 views
Free vs. Paid: Picking a Financial Model
I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it ...
9
votes
3answers
676 views
Selling Android apps from Android-Market-unsupported countries
I am in Latvia (which the Android market doesn't support as a country for selling apps from), and I am thinking about the best way of monetizing my app. So far I've come up with these options:
...
2
votes
1answer
146 views
What income models are available for Xbox games?
There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
20
votes
4answers
1k views
Looking for articles/books on: How do games make money? What models do they use?
I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
5
votes
2answers
130 views
Balancing agressive invites
I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases.
I am thinking to increase the spread of ...
10
votes
3answers
1k views
Dual Currency vs. One Currency in social games economics and monetization
Not a programming question but game development related.
I am creating an iPhone online game which I wish to be free-to-play where in-app purchase is used for monetization. The important point is to ...
0
votes
0answers
161 views
8 questions for Mobile Game Developers [closed]
I'm looking for some help to sense how Mobile Game developers (mostly indie) are monetizing their games.
Would appreciate your help in answering this (less than 2 minutes)
[link removed]
3
votes
1answer
414 views
How should we approach publishing our game from India?
Me and my friends are developing a game using Java for Windows operating system. We have nearly completed our game. As we feel that the game can make money, we wish to sell it. But in India we don't ...
-4
votes
3answers
2k views
App Store: Profitability for Game Developers
Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers.
I have found many articles. Some of them are highly optimistic, while other are ...
3
votes
4answers
472 views
What revenue models can I use for a non-commercial game [closed]
I don't have any budget to buy commercial licenses but the libraries I use offer non-commercial free licenses.
How far can I go in regard to monetizing my game without it being considered commercial ...
4
votes
3answers
532 views
Game Publishing & Income : Quality vs Quantity
As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
7
votes
6answers
3k views
How do you make money from html5 games (i.e sponsorships)?
I make games with flash and I am interested in making games in html but I haven't seen any companies or websites which are willing to buy these games (i.e game sponsorships). I was hoping somebody ...
3
votes
1answer
272 views
What I need to do to integrate in game micro payments for virtual goods in desktop games?
Does anyone here have experience in implementing in game payments , does such thing is possible ?
Where should I look in to?
6
votes
4answers
682 views
Mobile game monetization idea - pay to remove ads?
Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...
5
votes
2answers
493 views
How to monetize a free XNA game?
I have written a windows based game in XNA. I wish to release it for free but I would also like to monetize it in some way. What are my options?
Possible ways:
Ads - what current ...
8
votes
3answers
605 views
Game engines and monetization of indie games
Does the game engine you use affect monetization of indie games? Of course, targeting difficult platforms is one of the issues.
Besides that, how would the game engine used impact monetization of ...
11
votes
7answers
2k views
13
votes
2answers
2k views
Ways to earn money through Flash games
If you like developing flash games just for fun, why not make money through them?
There are different ways you can monetize your flash game:
In Game Ads: Some common examples:
Mochi Ads
gamejacket
...
10
votes
4answers
1k views
Will the same Flash game business model work for HTML5 games?
One of the best ways to earn money with Flash games is by making sponsorship deals. The developer puts the sponsor's logo and a link to their site in the game and lets the game spread around the web. ...
9
votes
3answers
571 views
Splitting profit - Equal share vs equity investment (work & money spent = share)
Coming up with an appropriate one-liner question was so hard I wrote the body before the header...
So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
7
votes
10answers
883 views
Is there a way to make money from indie downloadable games?
It appears that there are ways to make money with flash games through portal and aggregator sites and embedded ads.
But I do my programming in C and C++. I've started a prototype which relies on a ...
11
votes
6answers
2k views
Is there any way to earn money with an open source game?
I know FreeToPlay games are financed by advertisements and/or selling additional content, but what about an Open Source single player game to which several people have contributed? And how can a fair ...
11
votes
2answers
870 views
Where should I host my flash games?
I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options?
I'm interested in:
...
28
votes
4answers
2k views
What are some common ways to generate revenue from a free game?
When creating a free game what revenue options are there and how successful are they? What are the pros and cons of different revenue models such as ad-supported, freemium, partnerships, ...