Questions about games which require constant online presence of a player.
4
votes
3answers
189 views
Is it worth having AI opponents step in for disconnected players in an online multiplayer card game
I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
4
votes
3answers
223 views
How to make sure user is running the newest version of mmo client?
In typical mmorpg game, you have a launcher and a client. You first run the launcher to update the client, then you run the client. In every mmo I tried if you run a client without updating first (if ...
-2
votes
2answers
198 views
How does streaming of games work? [closed]
In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded.
How ...
0
votes
0answers
103 views
Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game [closed]
I was thinking on making a "Super Smash Bros" style game with my own characters to have fun with friends, nothing serious. I was wondering what kind of game is it (if it has an specific genre) and if ...
2
votes
3answers
204 views
Sending high scores to a web server in an open source game
I've never dealt with sending/receiving data from web servers in my games, so I absolutely have no idea how to do this. I tried googling for a good solution but couldn't find anything satisfying.
I ...
-1
votes
1answer
59 views
PHP keeping track of how many online rooms exist [closed]
I'm making an online card game project but now I have a minor issue:
In my game there are rooms that users can join. How do I find out how many created rooms there are? I thought about using a ...
0
votes
1answer
167 views
php multiplayer game - server&client model
I'm working on a simple round&web-based multiplayer game. The idea of the game is very simple: The players get an array of audio files which they listen to and write the transcripts for in 5 ...
0
votes
2answers
73 views
Where should I place input/output console for server?
I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
-1
votes
1answer
102 views
Good resources for starting online game programming? [closed]
I´m currently developing games as a hobby and would like to increase my knowledge with the programming and the techniques for making an online game.
I´m very green in this area, but would like to ...
0
votes
3answers
195 views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...
1
vote
0answers
86 views
Input and packets handling when using render interpolation
I'm implementing valve's networking model for my simple top down game but I have some design problems and I just can't think of good solutions. The one of the main ideas that there is a render time ...
0
votes
2answers
165 views
Online scoreboard in Python?
So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a ...
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
1
vote
2answers
229 views
How do we adapt our game to work over a network?
A friend of mine has made a Java version of a popular board game in Java, and has it working for multiplayer on one PC with different turns for each player. He's mentioned he wants it to eventually ...
-5
votes
2answers
138 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???