Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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Seperate files or one file for classes/methods [migrated]

I am writing a game in Python that has many classes and methods, and I want to know if it is advantageous to store the classes in the main python .py file or store each category of classes in separate ...
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1answer
70 views

Packing jar files into library jar files

Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game ...
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2answers
81 views

Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it? [closed]

Is it really worth to abstract away from underlying mechanisms by means of pure virtual functions just to get rid of #include <SDL.h> in high-level classes? I'll still have high-level classes ...
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0answers
56 views

“Full” 3D Game Library? [closed]

Something of the sorts of Slick2D, except for C++ and 3D support. I've only been able to spot things such as SDL and GLFW. I have yet to find anything that yields exceptional results yet. Help would ...
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1answer
84 views

2D Game Engines [closed]

I'm a computer science student and I recent completed a module based on the development of 2D and 3D games. I want to develop a 2D game in java as a personal project, the library we worked with ...
5
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1answer
215 views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
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1answer
93 views

What are the available libraries for C? [closed]

I want to start developing games entirely in pure C, in a very oldschool and "john-carmackian way" just because I love C and I'm philosophically against OOP. Nevertheless, the world seems to be just ...
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1answer
106 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
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0answers
77 views

Creating Animal Crossing style world rendering with Python [duplicate]

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...
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0answers
52 views

How to find useful existing libraries and / or existing code and utilize them effectively?

As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
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2answers
216 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
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2answers
329 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
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1answer
117 views

Exit() redefinition while using Opengl

I am using Visual C++ 2010 and I get the following errors: 1>d:\visual c++\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs ...
5
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0answers
118 views

Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within ...
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0answers
75 views

What game development libraries are available for Racket? [closed]

I've done some searching but haven't really found anything. I was wondering if anyone else knew of any game development libraries similar to SDL or SFML that have bindings to Racket. Barring that, I ...
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5answers
444 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
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2answers
557 views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
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2answers
181 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
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1answer
257 views

Can I mix OpenGL and swing?

I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
3
votes
1answer
125 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
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0answers
32 views

How do I initialize audio to use DUMB with SDL?

Am I able to just call SDL_Init(SDL_INIT_AUDIO); to initialize the audio and DUMB is good to go, or do I have to set the SDL_AudioSpec parameters and call SDL_OpenAudio(parameter1,parameter2);? ...
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4answers
340 views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
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1answer
213 views

How to write my own 3-D graphics library for Windows? [closed]

I want to forget about DX, OpenGL, SDL, etc. Basically any low-level libraries I'm against. I would like to write my own OS-compatible library that is closer to the OS-API for window-systems, and ...
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2answers
516 views

Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
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2answers
150 views

3D Camera manager tool – is there any?

Are there some libraries or example codes, of a camera manager – a tool, that would move camera using some smooth lines (bsplines or similar)? So basically I request an animation to move to a new ...
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2answers
99 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
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2answers
221 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
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1answer
117 views

Looking for a library to create a grid based first person game online

Before I go and build it myself, I have been looking for a library that may help making a grid based first person view similar to: https://www.youtube.com/watch?v=GwmZoCFd4Us I plan to make a web ...
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1answer
91 views

farseer physics xbox samples not working

I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug ...
2
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1answer
64 views

organizing library content

I have an XNA library that uses several custom effects. These effects need to be accessed by: a content pipeline project (models are built with the effect) projects that use my game library (they ...
2
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1answer
100 views

Managing different utility classes between engine and libraries

I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
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1answer
222 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
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1answer
528 views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
4
votes
1answer
952 views

C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library ...
1
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1answer
1k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
7
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2answers
385 views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
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0answers
105 views

Well-tested libraries for player ratings? [closed]

It's common in games to implement some sort of numerical ranking system -- the ELO system is usually used in chess. I could implement this system naively using Wikipedia's descriptions, but I suspect ...
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0answers
172 views

Most popular JS game engines (2d) [closed]

I'm trying to create my first JS/Canvas game and after looking around for a while on the internet, I found a LOT of JS libraries/engines/whatnot that help you in this task. I was wondering what are ...
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3answers
2k views

Simple 2D Collision Detection Algorithm Library

I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
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1answer
1k views

2.5D Game Engines/Libraries - Which are the most popular and stable?

Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
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2answers
158 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
2
votes
5answers
590 views

Need to create beautiful, random, abstract images

To generate random, beautiful, abstract images – which algorithms are not too complex and give good results? Maybe go for some special gfx library, that would draw lines with glow, etc. ? Thank you ...
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0answers
173 views

I'm using OpenAL, trying to load a .ogg file and having .dll troubles

I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for ...
4
votes
1answer
232 views

Reuseable Platform For Custom Board Game

Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating ...
0
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0answers
122 views

Existent js libs for tileset / map loading and rendering? [closed]

I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board ...
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votes
2answers
387 views

C++ game programming [closed]

Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience ...
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2answers
181 views

Libraries for multi threading

When multithreading a game what do i need to think about when picking the Libraries when developing for pc? I have been looking at process.h and was wondering if there are any big downsides (like ...
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1answer
1k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
2
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3answers
354 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
2
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3answers
1k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...

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