The simulations tag has no wiki summary.
-2
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0answers
97 views
What knowledge do I need to make a soccer match simulation engine? [closed]
I want to simulate a soccer match, like the Football Manager game, it should be in 2d, showing players and the ball. The players should act for themselves, of course following soccer rules. The ...
0
votes
0answers
67 views
How can I mod the original The Sims? [closed]
While there are several places that still host old mods, I can't find any information on how they were created. A simple Google search reveals the promising Edith project, but it was never released. ...
7
votes
2answers
278 views
make a sphere rolling on a roulette mesh stop at predetermined place
I have a roulette and a ball(sphere) placed on it. When the game begins the roulette spins. The spinning of the roulette and gravitational forces on the ball makes it roll along the 3d roulette mesh.
...
2
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2answers
99 views
Creating shattering effects without having to use actual physics?
For certain effects like glass shattering and falling objects cracking to reveal their inner contents, are there any tricks or ways to implement these fracture physics without having to use actual ...
0
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1answer
84 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
2
votes
3answers
197 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
15
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1answer
357 views
How to simulate early politics? [duplicate]
I'm making a historically accurate game where the player can interact with past times and shape the future. The entire game is scientifically generated with math and real physics. (no, it won't have ...
1
vote
1answer
105 views
Simple 3D particle gravity in javascript? [closed]
I'm trying to do some simple gravity handling in my 3D environment (I'm using three.js). I've got some code, but it doesn't work. I'm hoping it's just a silly bug somewhere. Note: This is a ...
6
votes
4answers
225 views
Interstellar Economic Simulation
I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space.
I'd like to have the game's economy at least resemble a real ...
0
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0answers
42 views
Prerequisites for developing a 3D simulation program? [closed]
What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
0
votes
0answers
107 views
Calculating the acceleration of a car
I'm trying to calculate the maximum acceleration a car can achieve with the current gear ratio. I am ignoring drag forces and friction to keep it simple.
I'm doing this by:
calculating the torque ...
0
votes
1answer
218 views
What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
3
votes
1answer
119 views
What data structure to use to implement ocean currents and trade-winds
I'm creating an RPG/simulation game which is similar to the Uncharted Waters Series. The game allows the player to control a fleet to explore and navigate the world on the world map. My Game stores ...
2
votes
1answer
203 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
0
votes
1answer
108 views
Simulating building stress [closed]
I need to simulate the effects of adding supporting materials to a building structure for a genetic algorithm in a block-based world. Essentially I am planning to use a genetic algorithm to optimise ...
0
votes
2answers
200 views
How to build a math module and simulate a system?
For example, in the classical game SimCity:
an economic model to simulate the supply and demand of the city, then calculate how many people live in each building, how many people work there.
a ...
3
votes
2answers
303 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
7
votes
2answers
1k views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
2
votes
1answer
282 views
Simple 2D hair simulation/manipulation
I would like to simulate very simple hair in a 2D environment, and will need to be able to "brush" the hair.
What I want to do: A 2D character is facing squarely towards the player. The player can ...
24
votes
2answers
672 views
Modeling speed of light information propagation in space combat sim
I'm working on a space combat sim that takes place over relatively vast areas (a cube of space ~20 light minutes to a side) and uses (mostly) realistic physics. One of the key elements I want to model ...
1
vote
1answer
73 views
Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media [closed]
I'm hoping this is the correct place to ask this question as it is video game related and can be seen as a key ingredient in modern game development.
Does anyone know of a peer reviewed article that ...
5
votes
1answer
331 views
Calculate gears rotation for a realtime simulation
Hi I'm trying to do a game with real time simulations of gears. There is a big Gear with inside a smaller gear.
I managed to draw gears with different diameters but equal size teeth, but if i try to ...
0
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4answers
899 views
Price of SimCity 5's Glassbox Engine
SimCity 5 will be powered by the Glassbox-Engine.
If we want to use the engine for building own simulations, what will be the price for a license?
3
votes
2answers
162 views
Basic modelling of radar
I'm currently researching how to model/simulate radar for my naval simulation.
Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the ...
0
votes
1answer
2k views
How to add isometric (rts-alike) perspective and scolling in unity?
I want to develop some RTS/simulation game. Therefore I need a camera perspective like one knows it from Anno 1602 - 1404, as well as the camera scrolling.
I think this is called isometric perspective ...
2
votes
1answer
417 views
Turn based battle and formula
I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
2
votes
1answer
267 views
Simple (and fast) dices physics
I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port).
I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ...
4
votes
1answer
244 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
2
votes
2answers
217 views
Updating “Inactive” Chunks
In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be ...
3
votes
1answer
177 views
PHP city-sim castle layout
I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 ...
3
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2answers
430 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
1answer
543 views
Fast Updating of Large Amounts of OpenGL data
I'm seeking advice, suggestions, and ideas on how to handle the updating of large amounts of data in OpenGL and c++.
My partner and I have gone through two methods.
The first is vertex by vertex ...
3
votes
2answers
390 views
Does a basic game engine prototyping tool exist, for common game types?
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
0
votes
1answer
231 views
Run FSX (Flight Simulator) on remote desktop [closed]
Obviously I cannot run FSX in a remote desktop session. When I try to start it appears the message: Flight Simulator cannot run during a Remote Desktop session and will now quit
Especially for ...
1
vote
3answers
271 views
Acceleration based on current speed?
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100,
How do I calculate that, though?
EDIT: Extra details,
This specific ...
1
vote
2answers
128 views
Implementing an existing (but out of print) game electronically
One of my favorite games is the old Avalon Hill class, PanzerBlitz.
I would like to implement it electronically, and have a couple questions related to that:
Would I be in legal trouble if I do ...
6
votes
4answers
735 views
Server-side physic simulations with hundreds of players
I’m currently working on a singleplayer physics-orientated game where I would like the physics to be simulated server-side. This because the game will have leadersboards, persistant player ...
4
votes
2answers
738 views
Algorithm for random flight of a fly
I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
1
vote
1answer
235 views
Leaf movement simulation in a 3d world
I am using opengl, and a simple texture or mesh to draw a leaf.
Can somebody show me a nice movement method to simulating leafs in a 3d world?
thanks,
Leslie
0
votes
1answer
86 views
Simulate race winner based on character attributes
I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
3
votes
2answers
201 views
What is a fair latency, to cut off game connection at?
I'm currently coding a realtime game. I'm doing alot of technical operations with the physics world (resimulations of old world states etc.) to prevent game lag. I save the world state every physics ...
6
votes
3answers
3k views
How do I simulate the mouse and keyboard using C# or C++?
I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
2
votes
5answers
705 views
Simulating water droplets on a window
How do I simulate water droplets realistically falling, gathering, and flowing down a window? For example, see http://www.youtube.com/watch?v=4jaGyv0KRPw. In particular, I want to simulate how smaller ...
4
votes
3answers
399 views
How can I model the physics of an air blower?
I want to model simple lottery machine, it has got a bottom blower.
Do you know how can I get force applied to object above blower by air from blower, or equations to model this behavior?
Red ...
-2
votes
2answers
167 views
Resources about movement and simulation in multiplayer games [closed]
I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some ...
15
votes
1answer
2k views
Ideas for 2D Water Simulation
I am looking for any input on simulating water in 2D, against a rather large (call it) blocked/not blocked array (viewed from the side). I have come up with the following ideas:
Cell Automata
Do a ...
10
votes
1answer
535 views
How does pixeljunk shooter simulate its liquids?
I am really impressed by the liquids in pixeljunk shooter. I would love to know how they do it.
1
vote
2answers
416 views
Variable physics step, bad idea?
Currently, when I update the entities I calculate the time passed since the last update, and then pass that to their update function. They will in turn pass that duration to all their components.
...
2
votes
1answer
348 views
How to wisely update body trajectories in a 3D space simulation game?
Suppose I have a Spacecraft object in 3D space, controllable by the player. I want it to update its own trajectory, so I give it a function for that (actually it might be inside a controller component ...
0
votes
1answer
295 views
Game (X-Plane) boot/startup time / performance
I use X-Plane for my question but it also concerns probably every other flight-simulator or simulation game in general. When developing a plugin what bothers me most is the startup-time of the ...