Tagged Questions
0
votes
0answers
130 views
Mobile (Android) Game Level Structure [closed]
The question I have is not code-related but rather about the structure of the game. I wasn't sure if I could post such questions here but I have seem similar ones posted so I guess it's OK.
I've ...
0
votes
1answer
152 views
Structuring various game states and unique levels
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
0
votes
4answers
384 views
Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]
I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
1
vote
1answer
360 views
Connect-three game: Increasing level-of-difficulty as play progresses
I'm writing a connect-three type game (think Chuzzle, but without all those nasty locks, and with no big chuzzles) and I'm trying to figure out how to increase the level of difficulty as play ...
0
votes
1answer
847 views
I need an enemy spawning algorithm for a 2D tower defense
I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
2
votes
1answer
216 views
How should I add level-specific gameplay code to a level?
What are best practices to add gameplay, to specific level? I have some event types, and my game logic now looks like. OnEnterSensor is virtual and is different for each level(01,02 ...). Game type ...
7
votes
2answers
746 views
Level Implementation
I recently started to create a sidescroller game, for learning purposes. While creating several levels for it, i stumbled upon the question, how to implement these levels into my game. I made (and i ...
55
votes
19answers
7k views
Level Design Tips [closed]
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?