A 2D rendering of an object in space.
5
votes
1answer
59 views
Mip Maps on 2D Sprite causing black line above. Why is this?
I am new to Unity. I'm trying it out and using Futile for a code-first approach, but still importing textures using the Unity system.
The problem I'm having is that when I use mip maps to scale large ...
0
votes
1answer
53 views
scaling point sprites with distance
How can you scale a point sprite by its distance from the camera?
GLSL fragment shader: gl_PointSize = size / gl_Position.w; seems along the right tracks; for any given scene all sprites seem nicely ...
0
votes
5answers
312 views
Collision detection logic
Edit 2
In the following picture sprite1 (the red square) is hitting the platform from the left, so:
sprite1_rightEdge>platformSprite leftEdge
would be true, so I can simply reposition ...
-1
votes
0answers
59 views
2D scrolling background sprite, Direct X, and C++
Here is a quick rundown of my problem. I am trying to make a 2D scrolling shooter, using a sprite to render the background. This works fine by itself, it has the scrolling effect I am looking for. The ...
0
votes
1answer
59 views
Sprite not rotating around its centre after Scaling at its centre
If I scale a sprite at its centre, then try to rotate it around its centre as well, the rotation does not occur around its centre.
If you need to rotate, for example a scaled ball,the way its working ...
1
vote
1answer
31 views
How to attach one sprite to another in LibGDX?
I want to attach one sprite to another so that it is always located at the 'bottom' of the other sprite, regardless of how the main sprite is rotated.
-1
votes
0answers
40 views
How to move a PhysicsSprite
I'm trying to move a PhysicsSprite from left to right based on where the user clicked.
I understand that a simple Sprite can be moved by MoveTo functions but what is a way to move a PhysicsSprite? ...
0
votes
2answers
62 views
Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]
I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale.
I am wondering whether there is any good ...
1
vote
1answer
94 views
Powers of 2 textures in Android 2d games?
I've read a lot about the importance of using powers of 2 png's for textures when using OpenGL ES. However, how does this relate to Google's own documentation regarding the resizing of graphics for ...
2
votes
3answers
143 views
Do larger sprite sheets improve performance in html 5 games?
I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
0
votes
1answer
64 views
Drawing more that one quad with only one glDrawArray call…?
Edit
After initially thinking that my sprite batch test was faster than calling each sprite individually, it appears that is not the case!! :-(
With a single set of GL calls for a each sprite, I can ...
0
votes
0answers
146 views
Optimal OpenGL 2D Sprite Batching (Best Practice)
I am working on simple 2D engine using OpenGL (3.3+) for rendering and was wondering what the optimal method of sprite batching would be. I plan to put all sprites into one (or fewer) texture atlases. ...
1
vote
1answer
204 views
Managing sprite sheets for animation [closed]
I am trying to use a sprite sheet for animation but I'm having some trouble with my implementation. The three key things that I require my code to do are:
Play through a set of images once, for ...
0
votes
1answer
93 views
Displaying sprites in a 2.5D raycasting engine
I'm developing a raycasting engine like the one used in DOOM, Wolfenstein 3D, etc.
My engine is capable of correctly displaying walls and textures on walls, but I'm stuck at sprites rendering.
Given ...
0
votes
0answers
42 views
Flash CS6 Spritesheets and XNA
So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice!
I have a few questions to CS6:
http://imgur.com/enllkyL
Its nifty but it lost its "up ...