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3
votes
1answer
57 views

Texturing a quad

Drawing a quad with a texture mapped to it with the fixed OpenGL pipeline is one of the easiest things to do in OpenGL. And for some madmaking, mysterious, dumb reason I can't get it to work. I ...
2
votes
1answer
100 views

re-using objects

I'm working with openGL ES 2.0 on Android and I've created a custom 'Quad' class. This allows me to make a sprite object like so: Quad mySprite = new Quad(); mySprite.setSize(w,h); ...
0
votes
3answers
70 views

Rotating each quad in a batch separately?

Background In my app I use the following code to rotate my quad: Code //Rotate the quad Matrix.setIdentityM(mRotationMatrix, 0); Matrix.translateM(mRotationMatrix, 0, centreX, centreY, 0f); ...
0
votes
0answers
67 views

Strange problem with rendering quads in OpenGL ES 2.0 with custom classses on Android

I have 2 custom classes, one is for drawing quads (Quad) and the other is for drawing quads using VBO's (VBOQuad). If I create a simple quad and render it like so: Quad sprite = new Quad(); ...
1
vote
1answer
135 views

Drawing many quads XNA

I asked a similar question to this yesterday and gained some knowhow but I'm a little confused: If I have many quads that contain Vertices and Indices that are positioned to to form a bigger ...
2
votes
2answers
995 views

Mesh with quads to triangle mesh

I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh ...
1
vote
0answers
165 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
0
votes
2answers
676 views

Rotating a Quad around it center

How can you rotate a quad around its center? This is what im trying to do but it aint working: GL11.glTranslatef(x-getWidth()/2, y-getHeight()/2, 0); GL11.glRotatef(30, 0.0f, 0.0f, ...
6
votes
2answers
260 views

Must I worry about quad-based rendering in real world scenarios?

Most of the time in the first chapters of a random book about rasterization and rendering techniques, I find some phrases about a triangle-based rendering system and a quad-based one. I have never ...
3
votes
2answers
311 views

Tessellating/Subdividing a quad

I am creating a quad that starts as a single quad, then divides itself multiple times (from 1 -> 4 -> 16 -> 64 -> 256 etc) but I have encounted an issue. When I get to 64 sub divisions only 16 quads ...
1
vote
1answer
188 views

Quad Rendering Issue

I am fairly new to using Quads, so I'm not sure how I can properly describe this issue in all honesty or to even hazard a guess as to why it's happening, so I have a screenshot to illustrate. So ...