Game engines are a collection of libraries and tools that provide a framework to create games.
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Construct 2 JSON commands
I'm new to Construct 2 and trying to set up a connection with my own WebSocket server. I have communication both ways, but have not yet invoked action in response to input from the server. I currently ...
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0answers
57 views
Most modern Doom engine port [closed]
I'm working on a Doom mod with high-resolution textures and sprites hand-drawn by me. I'm looking for a modern Doom engine which supports PNG (or even SVG) sprites and textures, without losing the old ...
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61 views
please give me gaming hello world, which satisfies the following requirements [closed]
It should display images, animation, handle input and play sound. (not loading jpg/ogg, just simple squares and beeping are enough. If it can generate simple images and music itself, it's even ...
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48 views
Game engine/framework for classic 2D tycoons [closed]
I'm working on a game which is very similar to the classic 2D tycoons from the early 90s, like Detroit and Mad TV. I was looking for a decent engine or framework, which has good support for basic ...
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20 views
syncing multiple audio tracks on Android
I'm trying to create a music based game (similar to "my singing monsters).
the idea is that I have a scene where I can place and remove a few different characters from the scene, each character has a ...
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1answer
56 views
2D engine that uses Flash Platform classes? [closed]
I want to develop a 2D game for Android, but, I want to use Flash Platform's framework APIs, ex: Sprite, Shape, Graphics, Bitmap .. etc as I have already wrote my game in AS3 ..
Is there a 2D engine ...
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1answer
113 views
Should i use a graphics engine or do the low level graphics myself? [closed]
programming is more of a hobby for me right now as i'm still in highschool. when i get to college i plan to make it less of a hobby and more of a profession. but for now what would you guys suggest ...
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1answer
89 views
How to handle Gameflow and Progression
Iam building my own 2D Engine and i try to handle the Progression of my Character.
For Example when the Player got an special Item an Door opens or when he talks with someone and got an Item the ...
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148 views
What do I need to get an Indie Licence for Cryengine 3?
I have searched Google and Cryengine forums and I can't seem to get a solid answer to this question.
I have seen threads where developers are complaining that they can't sell their game because they ...
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1answer
197 views
Architecture for an effect-heavy game
I'm developing a turn-based PvP game in which each player takes turn to either do a basic attack or use one of his predefined spells. There're also some items available to the players. Each skill and ...
6
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1answer
192 views
How would one store global context data in an entity component system?
My question is this:
How would one store global context data, ie. world data information, current world time, etc in an entity component system?
I'm think of working towards building a Dwarf ...
14
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3answers
509 views
How to represent projectiles in video game?
I'm making a simple fixed shooter game (similar to Galaga) as part of a presentation I'm doing. I'm wondering, what strategies/data structures would people use for tracking projectiles (like lasers ...
14
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2answers
572 views
What advantages does bare OpenGL provide over frameworks/engines to small developers? [closed]
I've noticed a trend of indie developers steering away from frameworks and engines, and moving towards using bare OpenGL, or using it combined with SDL/SFML2. As an indie developer, I can't see what ...
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32 views
Integrating EaselJs and Spine 2d
I am trying to develop a game using Easeljs.
I am looking to use Spine 2d for the getting the animation data.
But I am not able to find any reference for combining these two probably because Spine ...
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1answer
83 views
ParallaxBackground AndEngine
I'm new to game development andengine. I want to add ParallaxBackground but I don't know how to change background on player move. I'm using arrow for moving a player. Now my question is where I write ...