A new feature of HTML5, allowing Javascript apps to have a drawing surface in the browser.
0
votes
2answers
46 views
Is there a way to create multi-resolution graphics for game with createjs?
I'm on a advanced development for a game made with createjs framework. However it's time to export it to some platforms. The graphics are made for the iPad 3 resolution.
I would like to export them ...
-1
votes
0answers
48 views
Snake body segments not appending to snake correctly
I'm trying to port my working java Snake game to JavaScript so people can play it on my website.
DEMO TO GAME HERE... Press arrow keys and try to run over the sprites.
For this Snake, I wanted to ...
0
votes
1answer
100 views
“Painting” elements in html5 canvas
I'm making a game in coffeescript (although for the sake of this problem that's probably not all that relevant) and html5's canvas. It's a game that involves a paint cannon, that fires circular ...
1
vote
2answers
103 views
Bullet entry Point around Player Object
I have a player rotating by the mouse and want the bullets line up with the player's gun. Right now they simply come from the point of the player and shoot in the direction of mouse. I just need the ...
1
vote
2answers
124 views
How can I create and animate 2D skeletons for HTML5 Javascript games? [closed]
I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. ...
2
votes
2answers
89 views
Make perfect constant game animation using javascript
I tried different ways to make constant animations using JavaScript and HTML. The problem is that they are never perfect.
If I want to move a square exactly 5 pixels every 50 miliseconds I would use ...
2
votes
1answer
139 views
Multilayer game HTML5 canvas
I've have a problem with HTML5 canvas and using multiple layers.
I'm using 3 layers. The first layer is where the player and the collision base objects are. And the second and the third layer have ...
1
vote
0answers
41 views
Improving performance on older Androids
I'm learning to build html5 games for mobile. I'm worried about the FPS animation on older model Android... as I use a lot of setTimeouts to update certain aspects and would like some suggestions on ...
5
votes
2answers
188 views
Is using multiple canvas objects a good practice?
We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice:
We have a ...
2
votes
3answers
234 views
Map building - Tower Defense
Before diving too deep into my question, let it be known that I am learning as far as java script goes and figured a simple Tower Defense game would be an excellent way to learn things.
So I have ...
1
vote
3answers
81 views
Move from point a, to point b, and determine the accuracy
Let's say I have a circle at point a (0,0), and I wish to move it to point b (23,58), whatever, how can I accurately do this with a speed variation if I wanted. (I'm doing this in javascript).
Every ...
0
votes
3answers
222 views
how can we define dynamic Path of ViewObject(Bitmap) On Canvas
I am Currently working on One 2D Android Game,
In this game One ViewObject(Bitmap) is moving Across Screen On Parabola Path Like in this Image, But this Path is Static, the Static path is getting ...
0
votes
0answers
53 views
Game not checking for keyboard input?
I have tried to explain as much as I can with commented code also.
Working example: http://www.taffatech.com/Source.js -Code is organised by commenting
html game: ...
-2
votes
1answer
52 views
Error returning a value from a function? [closed]
It tells me the error is on this line:
this.srcX = ShipSrcXPicker(type);
However I cannot see it? I am returning the values from these methods that are being called? Is there something I am missing? ...
0
votes
2answers
108 views
Physics for space game [duplicate]
I am making a space game where you fly a ship.
I am trying to work out the physics for such a game and so far came up with:
var thrust; //between 1 & 100 how much the engines are pushing
var ...