Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
1
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1answer
78 views
Different aspects of games development [on hold]
I am and have been quite interested in programming games for quite a while now, however an interesting question I've thought about lately is what do I want to specialize in?
After doing some research ...
-1
votes
3answers
67 views
When in the development process should the programming start and what should be programmed first? [on hold]
I think the title really says it all.
Should I start programming after designing the basic outline of the game or should I have the whole thing written out?
If I write the whole thing out isn't that ...
2
votes
2answers
149 views
Large game project, local variables [closed]
I'm hoping that some experienced programmers can give me their point of view. I'm writing a large game in Windows with dx11. So far, I've got global objects of the class that interfaces with dx11, the ...
0
votes
1answer
131 views
Should I use a visual tool or code myself? [closed]
I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
0
votes
1answer
42 views
Building a visual scripting component (like Kismet) [closed]
I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet.
For those who ...
1
vote
2answers
148 views
Designing spawning system
I played this game recently http://www.kongregate.com/games/JuicyBeast/knightmare-tower and I am amazed by the way how different monsters are beign spawned.
I personally developed my own shooter game ...
2
votes
2answers
150 views
Passing data between engine layers
I am building a software system (game engine with networking support ) that is made up of (roughly) these layers:
Game Layer
Messaging Layer
Networking Layer
Game related data is passed to the ...
0
votes
1answer
85 views
Enumerating full game tree for small board game
I am trying to list all the possible positions in a small board game (nannon) (using C++)
So far I have decided to split it into two parts, the pieces that are in home positions and end positions ...
26
votes
2answers
1k views
Game Programming Gems: is it over?
It's been more than three years now that the last Game Programming Gems book was published.
The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the ...
-1
votes
1answer
146 views
Human to Monster Morph on 2D graphics [closed]
A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right.
First ...
17
votes
3answers
458 views
How can I maintain a rectangular formation when units are added or removed?
I've got bots in a rectangular formation with rows and columns. A problem arises when a bot is added or removed from the formation. When this happens, the bots have to rearrange themselves so that the ...
6
votes
2answers
372 views
What is data-driven design? [closed]
I've been reading up on a lot of articles covering data driven design for games. It seems to come down to:
No hard coding
No game-specific code in the engine
Scripting for AI, cutscenes, et cetera.
...
2
votes
3answers
222 views
XNA Rending Bottom Half of Video, How to fix?
First off, sorry if this is a repeat question i didn't see anything similar in my searches.
The issue i am having....
When running an XNA game any Video objects & related Texture2D's are not ...
-2
votes
1answer
114 views
How to create a text-based game? [closed]
I would like to create a text-based game. As simple as that.
I have some understanding of the coding that needs to go into it as I do know a fair amount of JavaScript and I can do it in the ...
1
vote
1answer
166 views
How to make minecraft like world round?
everyone!
I'm interested is there a game or at least example which shows how minecraft-like world turn to sphere?
Idea is that there is sphere which consists from cubes like in minecraft but they ...
1
vote
1answer
134 views
How can I create an extending chain like the hookshot in Zelda in Unity?
In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
-5
votes
2answers
121 views
Why should I write a computer program if I don't know exactly how the program gets run in its entirety? [closed]
One can not simply just write some code and competently believe they know how their little MAIN.exe is getting executed underneath the exposed API functions.
I want to know deeper on how my games are ...
3
votes
2answers
127 views
Mobile Multiplayer games and coping with high latency
I'm currently researching regarding a design for an online (realtime) mobile multiplayer game.
As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than ...
11
votes
4answers
613 views
What's the difference between a “Gameplay Programmer” and a “Gameplay Engineer?”
I was reading some job descriptions from some AAA developers in the gaming industry, and I noticed there were jobs for "Gameplay Programmers" as well as "Gameplay Engineers."
Are those the same ...
3
votes
4answers
207 views
Networking gampeplay - Sending controller inputs vs. sending game actions
I'm reading about techniques for implementing game networking.
Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across ...
0
votes
1answer
78 views
Displaying performance data per engine subsystem
Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen.
These traces are collected every frame, and displayed ...
4
votes
1answer
114 views
Time critical events based on framerate
Problem Description
Basically, I've made a "programming game" in which I've made my own scripting language. It is a completely standard Lunar Lander game, though instead of directly controlling the ...
-3
votes
2answers
254 views
Newbie game programmer - Where do I start? [closed]
Okay, so I have been really inclined towards game programming this past few weeks. I have primarily been a web programmer and know a fair number of lanugages like PHP, Java, javascript, python, etc. I ...
-1
votes
2answers
84 views
What libraries and tools does LISP have that's usefull for games? [closed]
LISP is my favorite language and i don't wanna use c++ or any other language, but i don't know if there are much support for tools for game making, and i cant find much on the internet, anyone care to ...
14
votes
2answers
708 views
Best way to gain C++ working experience for a job in games (coming from C#) [closed]
I am a software developer, experienced with C# (5 years experience) alongside a few other languages.
My "dream job" is working in video games as a developer.
Most jobs require knowledge of C++, ...
2
votes
1answer
90 views
Implementing a wait function in a game script
I have been implementing behavior for enemies in my game and so far I have been doing it sort of like below:
public void update()
{
if (frame > 60 && frame % 30 == 0)
{
...
15
votes
5answers
1k views
How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?
I'm currently working on a space-based sandbox game which will heavily feature the ability to custom program your systems. I want to implement this in a way that is both
accessible,
powerful (bare ...
4
votes
1answer
422 views
What underlying character stats would you put into your “character” object in an RPG engine
basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
-2
votes
1answer
130 views
How to start graphics programming? [closed]
I'm trying to find a complete guide for OpenGL programming but all i can found is some blogs with non-finished lessons and old books.
I don't want to just make a game, i want to develop my own game ...
2
votes
2answers
96 views
How to handle and make animations?
I just finished a game for my design class and I ran into a problem that I always have but this time I'm going to learn the right way to do it. I was making the background animation for my menu in ...
15
votes
4answers
1k views
What is “tools development?”
I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is.
Could someone ...
-1
votes
2answers
114 views
Giving the update function a history
I am using Unity but this is an issue, that can be applied to every programming language.
I only have one Update-Function.
function Update ()
{
}
This function runs each frame. If I want to ...
-2
votes
4answers
208 views
Making 2D Games [closed]
I am starting out on making my own games. I am very interested in making 2D side scrolling games, such as SNES/Mega Drive games and eventually I want to create my own Metroid/Cave Story inspired game.
...
2
votes
2answers
68 views
Relevant file paths for reading in from a file?
Working on something in XNA, need to be able to read in data from a text file for something.
Trying to figure out how I can shorten this pathname down, so instead of it always checking there, it just ...
4
votes
1answer
187 views
One job per method
I always hear things about that each method should only do one job. But lets say I got Update() method in my game that updates entities state, path finding, player position, etc. Should I refactor ...
4
votes
2answers
122 views
What's involved in resetting the graphics device?
I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially ...
0
votes
1answer
72 views
Why does this LUA code not render any objects on the screen? [closed]
Did I mess up something somewhere? If i put a putsxy in the same box, it renders a string just fine, but for some reason this code hates objects. What this code is supposed to do is render a set of ...
8
votes
5answers
417 views
How can I update Display settings from an Options screen without restarting?
I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost.
My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...
1
vote
1answer
325 views
How to handle a player's level and its consequent privileges?
I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level.
The game is built using PHP and a Mysql database.
In the game I ...
-1
votes
2answers
80 views
adding space between each bricks in breakOut [closed]
i am trying to create breakout. code below loop though my 2d array(map) and creates bricks. the problem is that i want to add 10 pixels space between each bricks. i was thinking to add ...
0
votes
1answer
69 views
cost of Adding Social Feature to your game such Creating guilds/guild chat [closed]
I'm making a f2p game in unity C#. The game currently has no social features.
I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...
18
votes
1answer
765 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
-1
votes
1answer
1k views
Is it possible to earn money with GameMaker if your game is good enough? [closed]
I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
0
votes
2answers
290 views
How to I rotate a triangle by dragging the mouse in libGDX?
More specifically, I have rotation working in a way I don't like as follows:
//Draw the triangle using this draw method
//batch.draw(texture, x, y, ...
1
vote
1answer
299 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
0
votes
1answer
83 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
2
votes
2answers
180 views
Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]
All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
2
votes
1answer
75 views
Augment an existing game with touch gestures
I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows.
So, two questions:
Is it possible to wrap the game with a program that would capture
touch gestures, ...
2
votes
1answer
64 views
Deep copying or cloning in actionscript 3
I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If i use something like this
...
0
votes
0answers
180 views
Game Institute courses - DirectX version used? (SOLVED)
Which DirectX version is being covered in their game programming course? Anyone who has been through these courses can please tell me?
thanks!
EDIT: Support contacted me back, they still use DX9.