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Game performs poorly when sideloaded
My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode.
But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
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6 views
Need help with a Character Sheet generator in Visual Studio 2012 [migrated]
First some explanation:
I am attempting to make (what should be) a simple offline "character generator" for a game I am working on. I am using VB for this and I am still a beginner. I have created a ...
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56 views
Why cocos2d-x 2.2 uses so many resources in windows?
Developers!
I don't know why my empty project uses so many resources.
I have Visual Express C++ 2010, cocos2d-x-2.2 and WindowsXP-SP3.
Screenshot:
Thanks for replying!
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57 views
I am getting an AccessViolationException error in Visual Studio 2012 and MonoGame w/ C#
Here is a link to a screenshot of the error:
It also says OpenTK.pdb Not Open as well.
This happens when I close the game window after running it.
When I comment out this part of my code, it ...
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20 views
Monogame and Visual studio 2010 express cant find spritefont template [duplicate]
I have monogame 3.0 and Visual Studio 2010 C# Express installed on my computer.
I want to draw string on screen. But monogame wants me to add a spritefont for it. I click Content directory and ...
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1answer
151 views
Structure of Visual C++ Projects in Visual Studio
In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
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100 views
Bullet Physics Simulation Running Slow
I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
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1answer
135 views
what's the best way of panning in a 2D scene
Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) :
void ...
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1answer
87 views
Is there a need to set the parameters again when updating a texture?
Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
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1answer
76 views
Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?
suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image)
I want ...
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3answers
264 views
Why is it possible to encounter a texture coordinate greater than 1 or less than 0
I'm studying a text about texture mapping and in the preparing to draw session, I read:
Define the texture wrapping parameters. This will control what happens when a texture
coordinate greater than ...
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1answer
121 views
Problem converting FBX file into XNB
I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok.
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3answers
176 views
Debugging multiplayer games without killing network thread?
How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.