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0answers
27 views

Game performs poorly when sideloaded

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
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0answers
6 views

Need help with a Character Sheet generator in Visual Studio 2012 [migrated]

First some explanation: I am attempting to make (what should be) a simple offline "character generator" for a game I am working on. I am using VB for this and I am still a beginner. I have created a ...
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0answers
56 views

Why cocos2d-x 2.2 uses so many resources in windows?

Developers! I don't know why my empty project uses so many resources. I have Visual Express C++ 2010, cocos2d-x-2.2 and WindowsXP-SP3. Screenshot: Thanks for replying!
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0answers
57 views

I am getting an AccessViolationException error in Visual Studio 2012 and MonoGame w/ C#

Here is a link to a screenshot of the error: It also says OpenTK.pdb Not Open as well. This happens when I close the game window after running it. When I comment out this part of my code, it ...
0
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0answers
20 views

Monogame and Visual studio 2010 express cant find spritefont template [duplicate]

I have monogame 3.0 and Visual Studio 2010 C# Express installed on my computer. I want to draw string on screen. But monogame wants me to add a spritefont for it. I click Content directory and ...
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1answer
151 views

Structure of Visual C++ Projects in Visual Studio

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
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0answers
100 views

Bullet Physics Simulation Running Slow

I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
3
votes
1answer
135 views

what's the best way of panning in a 2D scene

Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) : void ...
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1answer
87 views

Is there a need to set the parameters again when updating a texture?

Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
4
votes
1answer
76 views

Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?

suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image) I want ...
8
votes
3answers
264 views

Why is it possible to encounter a texture coordinate greater than 1 or less than 0

I'm studying a text about texture mapping and in the preparing to draw session, I read: Define the texture wrapping parameters. This will control what happens when a texture coordinate greater than ...
0
votes
1answer
121 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
4
votes
3answers
176 views

Debugging multiplayer games without killing network thread?

How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.